How to Play Go: A Beginners to Expert Guide to Learn The Game of Go
Title | How to Play Go: A Beginners to Expert Guide to Learn The Game of Go PDF eBook |
Author | Tim Ander |
Publisher | CRB Publishing |
Pages | 23 |
Release | 2017-12-18 |
Genre | Games & Activities |
ISBN | 8827537023 |
Discover the Fascinating Eastern Game That’s Lasted for Millennia! What is Go? Go is a deceptively simple two-player game, played on square boards of various sizes. According to legend, the Chinese Emperor Yau invented this game to teach his son concentration, balance, and discipline. Over time, this game spread to Japan – and across the globe. For over four millennia, war leaders and sages have consulted this game to learn strategy, wisdom, and mental mastery. Inside How to Play Go, you’ll discover everything you need to know to play this ancient game. You’ll learn all the basics of capturing territory and pieces (including self-capture), handling dead stones, and mastering the endgame. This book explains the scoring system of Go – and how to grow from a beginner player to true mastery. How to Play Go explains advanced Go concepts like the Ko Rule, Eyes, and Dead/Live Groups. You’ll discover Atari, Handicaps, Komi, Cutting, and much more! Immerse yourself in a vast array of Go strategies: Territory Capturing The Ladder and the Net Good/Bad Shapes Ponnuki The Mouth Connections, Stretching, and Diagonals One-Point and Two-Point Jumps The Knight Move and the Large Knight Move With this information, you can master this mystical game and increase your mental power!
Go Basics
Title | Go Basics PDF eBook |
Author | Peter Shotwell |
Publisher | Tuttle Publishing |
Pages | 164 |
Release | 2014-07-01 |
Genre | Games & Activities |
ISBN | 1462902642 |
Learn the fascinating game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess. It's not surprising that Go is one of the oldest games still being played today—it's also one of the most challenging, stimulating, and fascinating games around. With its easy-to-follow instructions and over 600 diagrams showing examples of how to play, you'll be ready to enjoy this classic game right away. It starts by focusing on smaller 9 x 9 games, making it easier to understand and learn Go tactics and techniques, and introduces fundamental game-winning strategies and tips. It also explains Go's unique handicapping system, making every game even those between beginners and experts exciting. Useful go strategies include: Invading Sacrificing Using ko Thinking territorially And many more! Go Basics also includes downloadable material developed by the American Go Association that will help you build your skills before testing them against other players.
Lessons in the Fundamentals of Go
Title | Lessons in the Fundamentals of Go PDF eBook |
Author | Toshirō Kageyama |
Publisher | |
Pages | 272 |
Release | 1998-09-01 |
Genre | Games |
ISBN | 9784906574285 |
Go for Beginners
Title | Go for Beginners PDF eBook |
Author | Kaoru Iwamoto |
Publisher | Pantheon |
Pages | 0 |
Release | 1977-03-12 |
Genre | Games & Activities |
ISBN | 0394733312 |
Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.
Go
Title | Go PDF eBook |
Author | Ch'i-hun Cho |
Publisher | Kiseido Publishing Company |
Pages | 138 |
Release | 2018-11-13 |
Genre | Games & Activities |
ISBN | 9784906574506 |
Go is a strategy game played throughout eastern Asian for thousands of years. This introduction to the game presents rules, tactics, and strategies.
Beginning Go
Title | Beginning Go PDF eBook |
Author | Peter Shotwell |
Publisher | Tuttle Publishing |
Pages | 168 |
Release | 2012-09-04 |
Genre | Games & Activities |
ISBN | 1462907563 |
The must-have resource guidebook for those looking to learn the ancient Asian game of Go Beginning Go is a clear, concise and thorough introduction to the intricacies of Go that is perfect for first time players. The straightforward, easy-to-follow instructions and detailed examples make it simple to understand how to play. Players will learn the rules, how to keep score, as well as effective winning strategies and tactics to make the game more competitive and fun. By the time players finish the instructional sections, they'll have all the confidence, skill and techniques they'll need to enjoy playing this fascinating game. What's more, Go's unique handicapping system, which the book explains, allows even absolute beginners to play competitive games with experienced players.
Learn to Play Go
Title | Learn to Play Go PDF eBook |
Author | Janice Kim |
Publisher | |
Pages | 236 |
Release | 2011-04-01 |
Genre | Games |
ISBN | 9780964479654 |
The Palace of Memory is the fifth volume of the award-winning Learn to Play Go series. Covers some principles of the opening and the endgame and of something called "shape." Good shape is an intersection between tactics and strategy. Shows some of the templates of basic shape and thier use in fighting. Contains guides to the opening. Shows how to calculate the size of endgame moves. Includes self-test section.