How to Catch a Monster

How to Catch a Monster
Title How to Catch a Monster PDF eBook
Author Adam Wallace
Publisher Sourcebooks, Inc.
Pages 35
Release 2017-09-05
Genre Juvenile Fiction
ISBN 1728239311

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A USA Today Bestseller! From the New York Times and USA Today bestselling How to Catch series comes an all-new monster story, the perfect back to school picture book for kids! Get ready to laugh along in this fun children's monster book as a brave young ninja heads into the closet to meet the monster that's been so scary night after night! But what if our monster isn't scary at all? Maybe our hero is about to make a friend of the strangest sort... Whether you're looking for first day of school books about fears, spooky basket stuffers, festive gifts for children, a great bedtime story, or inspiration to build your very own STEAM traps and activities, parents, educators, and children alike will love sharing this silly read aloud! This inventive picture book about conquering fears and overcoming anxiety reminds us that things aren't always as scary as they seem! There's a monster in my closet with claws, and teeth, and hair, and tonight, I'm going to scare him! He lives just right through there... Also in the How to Catch Series: How to Catch a Witch How to Catch the Easter Bunny How to Catch an Elf How to Catch a Turkey How to Catch a Leprechaun How to Catch a Dinosaur and more!

Groovy Tube: Monsters: The Hunt and The Capture

Groovy Tube: Monsters: The Hunt and The Capture
Title Groovy Tube: Monsters: The Hunt and The Capture PDF eBook
Author Bobbi Weiss
Publisher Innovative Kids
Pages 0
Release 2008-09-01
Genre Juvenile Nonfiction
ISBN 9781584767275

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Packed with collectible miniatures in a resealable, snap-top tube, these best-selling kits teach kids about their favorite topics in an innovative, totally groovy way. Each Groovy Tube Book includes a 24-page fact book, fun games and collectible miniatures! In these pages, the Monster Hunter has detailed all he knows about the world's deadliest monsters, from Frankenstein's Monster to Cthulhu. Now that the Mosnter Hunter has been forced into hiding, it's up to the readers to face their fears and carry on the monster hunting tradition! With this handbook as their guide, kids will disvoer how to defeat each monster and save the world!

Can You Capture the Chupacabra?

Can You Capture the Chupacabra?
Title Can You Capture the Chupacabra? PDF eBook
Author Brandon Terrell
Publisher Capstone
Pages 113
Release 2021-08
Genre Juvenile Fiction
ISBN 1663920362

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In this plot-your-own story book, the reader who wants to be a cryptozoologist follows the clues to find the elusive Chupacabra monster, a scary creature with spines and glowing red eyes.

How to Trap a Zombie, Track a Vampire, and Other Hands-On Activities for Monster Hunters

How to Trap a Zombie, Track a Vampire, and Other Hands-On Activities for Monster Hunters
Title How to Trap a Zombie, Track a Vampire, and Other Hands-On Activities for Monster Hunters PDF eBook
Author A. R. Rotruck
Publisher Mirrorstone
Pages 0
Release 2010
Genre Hunting
ISBN 9780786955480

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An activity book that discusses the secrets of wizardry school, covering how to make a wizard robe, play vampire tag, survive a monster attack, produce an improvised wand, and more.

Monster Club: Hunters for Hire

Monster Club: Hunters for Hire
Title Monster Club: Hunters for Hire PDF eBook
Author Gavin Brown
Publisher Scholastic Inc.
Pages 230
Release 2019-07-30
Genre Juvenile Fiction
ISBN 1338318527

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A trio of friends set out to catch monsters and foil a nefarious plot in this hilarious adventure by Josh Baxter Levels Up author Gavin Brown. There is only one thing seventh graders Tommy Wainwright, Colleen "Spike" Hernandez, and Karin Khalil want to do -- go on adventures and catch monsters! And in a world where monsters -- big and small -- roam, someone has to keep these creatures in check, right? Luckily, this is the iPhone era, and that means anyone can use the brand-new app, AppVenture ("It's like Uber for monster-slaying!"), to hire their very own adventurer to stop the beasts.So when Tommy, Spike, and Karim find a way to become registered "Independent Adventure Contractors" for the new app, they couldn't be more thrilled. At first, being full-fledged adventurers is a blast. But when the trio embark on their second quest, they stumble upon a secret: It seems AppVenture has been releasing monsters into the wild in order to generate more business. Now the three friends find themselves on the run from a venture-backed startup that will do anything to make sure our heroes don't live to reveal the truth...

The Monsters Know What They're Doing

The Monsters Know What They're Doing
Title The Monsters Know What They're Doing PDF eBook
Author Keith Ammann
Publisher Simon and Schuster
Pages 560
Release 2019-10-29
Genre Games & Activities
ISBN 1982122684

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

Trap the Monster

Trap the Monster
Title Trap the Monster PDF eBook
Author Agnese Baruzzi
Publisher Sourcebooks Jabberwocky
Pages 24
Release 2020
Genre Juvenile Fiction
ISBN 9781728209456

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Are you afraid of the big bad wolf? Put him in jail! Turn the pages in this delightfully silly board book, and put a wolf in jail, send a vampire away in a rocket ship, and smash a monster with a fly swatter. . . until there's nothing left to be scared of! Created by artist Agnese Baruzzi, this book features unique die cuts that trap" the creatures. A silly interactive narrative with a surprise escape ending is sure to inspire repeat reads. "