How to Become a Pokemon Master

How to Become a Pokemon Master
Title How to Become a Pokemon Master PDF eBook
Author Hank Schlesinger
Publisher St. Martin's Paperbacks
Pages 288
Release 2016-03-15
Genre Young Adult Nonfiction
ISBN 1250115841

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Find out everything you need to know to master the world's favorite hand-held game. It's all here. Amaze your friends, astound you parents, and impress your classmates with the valuable expert tips that can turn you into a champion Pokemon player. And you'll get them straight from the source: kids just like you who have played for hours on end and discovered the amazing secrets of this awesome game!Author Hank Schlesinger-an avid video game junkie himself-has interviewed kids who love Pokemon, and thrown in his insights and tips, to create the ultimate Pokemon guide. Learn from the pros-other kids who have aced Pokemon! From raising Pokemon to defeating the most deadly enemies in battle-these are the tips that no serious player can afford to miss. Compete on your own or plug into a friend's Game Boy and share the fun. Either way, you'll want the best hints and strategies-from the best players-for this amazing game of courage, skill...and monsters! With special bonus tips for other Game Boy games. This book has not been authorized or endorsed by any creator, manufacturer or distributor of Pokemon games of toys, or any creator or producer of the "Pokemon" television show.

You Can Be a Pokemon Master Artist

You Can Be a Pokemon Master Artist
Title You Can Be a Pokemon Master Artist PDF eBook
Author Ron Zalme
Publisher Troll Communications
Pages 36
Release 2000
Genre Games & Activities
ISBN 9780816768585

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Sequel to the best-seller: How to draw Pokemon.

Last Pokemon Master: An Unofficial Pokemon Go Adventure

Last Pokemon Master: An Unofficial Pokemon Go Adventure
Title Last Pokemon Master: An Unofficial Pokemon Go Adventure PDF eBook
Author Carol Christo
Publisher Dino Books
Pages 133
Release 2016-11-10
Genre Juvenile Fiction
ISBN 1786063948

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Life was fun and peaceful for ten-year-old Lucas and his friends, Cora and Samuel. The game-obsessed trio would spend every free second of their time catching Pokémon on their smartphones, trying to get to the next level. But when the digital creatures suddenly escape from their screens and enter the real world, destruction and mayhem follow. Will the three friends be able to defeat the monsters and reclaim their world? Pokémon Go has taken the world by storm; adults and children alike have been captivated as they battle their way to success. The book will appeal to all children who have been part of the recent Pokémon phenomenon. Lucas’s story of adventure brings this popular trend to life as the reader is taken on a highly entertaining journey as they battle to save the world from these digital pocket monsters.

Pokemon Fever

Pokemon Fever
Title Pokemon Fever PDF eBook
Author Hank Schlesinger
Publisher Macmillan
Pages 241
Release 1999-12-15
Genre Antiques & Collectibles
ISBN 0312975309

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You thought you knew everything there was to know about the world`s favorite game of Pocket Monsters, right? Think again! Because in your very hands is the ULTIMATE Pokemon guide, jam-packed with more fun facts and cool information than you ever thought possible! Now, expert gaming author Hank Schlesinger brings you very the latest on: --Everything you ever wanted to know about the Yellow, Red and Blue versions of Pokemon --Pokemon trading cards, the Pokemon TV show, and the new Pokemon movie --Hints, tips, tricks, winning combinations and super trading advice from kids just like you, who have become Pokemon masters --All the newest Pokemon offshoots, including Pokemon Snap, Super Smash Bros. , Pokemon Pinball, and more --Listings of hundreds of awesome Pokemon websites --Plus: tons of cool info, hilarious jokes, fabulous lists (including " How to Tell If You`re a Pokemon Fanatic" ) , interesting Poke trivia, and much more! Special bonus! Exclusive profile of the actor who plays the voice of James, Brock, and many other of your favorite Pokemon on the " Pokemon" animated series! This book has not been authorized or endorsed by Nintendo or anyone else involved in the creation, manufacture or distribution of Pokemon games, the preparation or broadcast of the " Pokemon" television show, or the creation or production of the Pokemon movie.

Videogames Studies: Concepts, Cultures, and Communication

Videogames Studies: Concepts, Cultures, and Communication
Title Videogames Studies: Concepts, Cultures, and Communication PDF eBook
Author Monica Evans
Publisher BRILL
Pages 160
Release 2020-04-14
Genre Social Science
ISBN 1848880596

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This volume was first published by Inter-Disciplinary Press in 2011. Videogame Studies: Concepts, Cultures, and Communication explores the ever-expanding field of game studies. Included in this volume is the research and insights of experts in multiple interdisciplinary fields, focused on the construction of new frameworks for understanding games as narrative artifacts, technological systems, cultural indicators, social communities, educators, and works of art. Games and game-structures permeate every aspect of our lives, and provide more than simple entertainment to the millions of players immersed and engaged in games on a daily basis. The sixteen authors in this volume provide new thoughts on the rapid expansion of both the game industry and game academia, and cover a wide range of topics, including the rise and fall of in-game communities; the place of digital versus analog games in current methodology; the particular relationship between player, avatar, and identity; the design of educational and serious games; the social structures, needs, and desires of social game players; the performance aspect of interactive media; and the economic consequences of game production. This collection aims to inspire further research in numerous areas of game studies, and is a valuable addition to the growing discourse of a rapidly evolving field of study.

Pokemon Future

Pokemon Future
Title Pokemon Future PDF eBook
Author Hank Schlesinger
Publisher St. Martin's Paperbacks
Pages 256
Release 2016-03-15
Genre Games & Activities
ISBN 1250115892

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Are you a Poké-maniac? If so, you'll need to read on about all the cool new developments in the world of Pokémon! Learn from today's finest Pokémon masters—kids just like you—how to win at the new versions of this awesome game of monsters, and discover all the exciting new Pokémon products and off-shoots.

Pikachu's Global Adventure

Pikachu's Global Adventure
Title Pikachu's Global Adventure PDF eBook
Author Joseph Tobin
Publisher Duke University Press
Pages 307
Release 2004-02-05
Genre Business & Economics
ISBN 0822385813

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Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano