How Smart Machines Think
Title | How Smart Machines Think PDF eBook |
Author | Sean Gerrish |
Publisher | MIT Press |
Pages | 313 |
Release | 2018-10-30 |
Genre | Computers |
ISBN | 0262038404 |
Everything you've always wanted to know about self-driving cars, Netflix recommendations, IBM's Watson, and video game-playing computer programs. The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world—and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution—at least for now. Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people.
Human Work in the Age of Smart Machines
Title | Human Work in the Age of Smart Machines PDF eBook |
Author | Jamie Merisotis |
Publisher | Rosetta Books |
Pages | 208 |
Release | 2020-10-06 |
Genre | Business & Economics |
ISBN | 194812260X |
A public policy leader addresses how artificial intelligence is transforming the future of labor—and what we can do to protect the role of workers. As computer technology advances with dizzying speed, human workers face an ever-increasing threat of obsolescence. In Human Work In the Age of Smart Machines, Jamie Merisotis argues that we can—and must—rise to this challenge by preparing to work alongside smart machines doing that which only humans can: thinking critically, reasoning ethically, interacting interpersonally, and serving others with empathy. The president and CEO of Lumina Foundation, Merisotis offers a roadmap for the large-scale, radical changes we must make in order to find abundant and meaningful work for ourselves in the 21st century. His vision centers on developing our unique capabilities as humans through learning opportunities that deliver fair results and offer a broad range of credentials. By challenging long-held assumptions and expanding our concept of work, Merisotis argues that we can harness the population’s potential, encourage a deeper sense of community, and erase a centuries-long system of inequality.
Smart Machines
Title | Smart Machines PDF eBook |
Author | John Kelly III |
Publisher | Columbia University Press |
Pages | 161 |
Release | 2013-10-15 |
Genre | Computers |
ISBN | 023116856X |
We are crossing a new frontier in the evolution of computing and entering the era of cognitive systems. The victory of IBMÕs Watson on the television quiz show Jeopardy! revealed how scientists and engineers at IBM and elsewhere are pushing the boundaries of science and technology to create machines that sense, learn, reason, and interact with people in new ways to provide insight and advice. In Smart Machines, John E. Kelly III, director of IBM Research, and Steve Hamm, a writer at IBM and a former business and technology journalist, introduce the fascinating world of Òcognitive systemsÓ to general audiences and provide a window into the future of computing. Cognitive systems promise to penetrate complexity and assist people and organizations in better decision making. They can help doctors evaluate and treat patients, augment the ways we see, anticipate major weather events, and contribute to smarter urban planning. Kelly and HammÕs comprehensive perspective describes this technology inside and out and explains how it will help us conquer the harnessing and understanding of Òbig data,Ó one of the major computing challenges facing businesses and governments in the coming decades. Absorbing and impassioned, their book will inspire governments, academics, and the global tech industry to work together to power this exciting wave in innovation.
Thinking Machines
Title | Thinking Machines PDF eBook |
Author | Luke Dormehl |
Publisher | Penguin |
Pages | 290 |
Release | 2017-03-07 |
Genre | Computers |
ISBN | 1524704415 |
A fascinating look at Artificial Intelligence, from its humble Cold War beginnings to the dazzling future that is just around the corner. When most of us think about Artificial Intelligence, our minds go straight to cyborgs, robots, and sci-fi thrillers where machines take over the world. But the truth is that Artificial Intelligence is already among us. It exists in our smartphones, fitness trackers, and refrigerators that tell us when the milk will expire. In some ways, the future people dreamed of at the World's Fair in the 1960s is already here. We're teaching our machines how to think like humans, and they're learning at an incredible rate. In Thinking Machines, technology journalist Luke Dormehl takes you through the history of AI and how it makes up the foundations of the machines that think for us today. Furthermore, Dormehl speculates on the incredible--and possibly terrifying--future that's much closer than many would imagine. This remarkable book will invite you to marvel at what now seems commonplace and to dream about a future in which the scope of humanity may need to broaden itself to include intelligent machines.
Smart Machines in Education
Title | Smart Machines in Education PDF eBook |
Author | Kenneth D. Forbus |
Publisher | |
Pages | 502 |
Release | 2001 |
Genre | Business & Economics |
ISBN |
The emerging widespread use of artificial intelligence in education.
What to Think About Machines That Think
Title | What to Think About Machines That Think PDF eBook |
Author | John Brockman |
Publisher | HarperCollins |
Pages | 302 |
Release | 2015-10-06 |
Genre | Science |
ISBN | 0062425668 |
Weighing in from the cutting-edge frontiers of science, today’s most forward-thinking minds explore the rise of “machines that think.” Stephen Hawking recently made headlines by noting, “The development of full artificial intelligence could spell the end of the human race.” Others, conversely, have trumpeted a new age of “superintelligence” in which smart devices will exponentially extend human capacities. No longer just a matter of science-fiction fantasy (2001, Blade Runner, The Terminator, Her, etc.), it is time to seriously consider the reality of intelligent technology, many forms of which are already being integrated into our daily lives. In that spirit, John Brockman, publisher of Edge. org (“the world’s smartest website” – The Guardian), asked the world’s most influential scientists, philosophers, and artists one of today’s most consequential questions: What do you think about machines that think?
Playing Smart
Title | Playing Smart PDF eBook |
Author | Julian Togelius |
Publisher | MIT Press |
Pages | 188 |
Release | 2019-01-15 |
Genre | Games & Activities |
ISBN | 0262350157 |
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.