The Complete Idiot's Guide to Chess

The Complete Idiot's Guide to Chess
Title The Complete Idiot's Guide to Chess PDF eBook
Author Patrick Wolff
Publisher Penguin
Pages 385
Release 2003-02-05
Genre Games & Activities
ISBN 0786548282

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Confused by esoteric chess terms like castling, forking, and making Luft? Can't tell whether you've got your opponent in check or checkmate? This book will tell you everything you need to know to become a budding Kasparov, from the names of pieces and their movements to tactics and strategies, from advanced maneuvers to setting up chess tournaments and clubs where you can test your skills. Also covered: a history of chess, from its beginnings in ancient India to how it became the world's most played game; all the basics of the board and the pieces; elementary rules and object of the game; famous openings and well-know tactics; sneak attacks and other tricky plays; exercises that explain strategies and chess-move annotations (often found in newspapers); and advice for using the Internet and computer programs to better your game and tips on starting a chess club or tournament.

All About Chess and Computers

All About Chess and Computers
Title All About Chess and Computers PDF eBook
Author D. Levy
Publisher Springer Science & Business Media
Pages 309
Release 2012-12-06
Genre Computers
ISBN 3642855385

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For some time now, I have felt that the time is right to write a book about Computer Chess. Ever since the first attempts at chess pro gramming were made, some twenty five years ago, interest in the subject ha"s grown from year to year. During the late 1950s the subject was first brought to the attention of the public by an article in Scient(fic American, and less than a decade later a chess program was competing in a tournament with humans. More recently, there have been tournaments in which the only participants were computer programs. and when the first World Computer Championship was held in Stockholm in 1974 the event was an outstanding success. Laymen often doubt the value of investing in a subject so esoteric as computer chess, but there is definitely considerable benefit to be gained from a study of the automisation of chess and other intellectual games. If it proves possible to play such games well by computer, then the techniques employed to analyse and assess future positions in these games will also be useful in other problems in long-range planning. I have tried to make this book both interesting and instructive. Those who understand anything at all about chess but who have no knowledge of computers, will be able to follow my description of how computers play chess. Those with a knowledge of both areas will still find much to interest them.

The Psychology of Chess Skill

The Psychology of Chess Skill
Title The Psychology of Chess Skill PDF eBook
Author Dennis H. Holding
Publisher Taylor & Francis
Pages 286
Release 2021-10-07
Genre Psychology
ISBN 1000394654

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Both chess play and psychological research offer rewards to their participants in the form of intellectual satisfaction. It seems to follow that combining these two forms of activity, by carrying out research into chess play, should be a particularly engaging enterprise. In the mid-1980s enough was now known for it to be feasible to tell a reasonably satisfying story by piecing together the accumulated results of experiments on chess. There were remaining gaps in knowledge, but the structure of chess skill had at least become sufficiently evident to exhibit where the gaps lay. Originally published in 1985, this book was an attempt to summarize the progress that had been made at the time, recounting some of the components of the research process while describing how the chessplayer seems to think, imagine, and decide.

The Right Way to Play Chess

The Right Way to Play Chess
Title The Right Way to Play Chess PDF eBook
Author David Pritchard
Publisher Right Way
Pages 139
Release 2012-03-15
Genre Games & Activities
ISBN 0716023326

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Since its first publication in 1950, The Right Way to Play Chess has taught chess to generations of beginners, taking them to the standard expected of good club players. It gives full details of exactly how to play the game, explains basic theory and includes many examples of play.There are separate chapters on the openings, middle and end games, plus a chapter of master games which illustrate how styles of play have changed over the years. Fully revised and updated by chess expert Richard James, a new chapter shows how to encourage and teach children to play the game.

How to Play Chess

How to Play Chess
Title How to Play Chess PDF eBook
Author DK
Publisher Penguin
Pages 74
Release 2016-10-11
Genre Juvenile Nonfiction
ISBN 1465463232

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Learn chess the fun way and add firepower to your chess strategies with this beginner's guide to the world's most popular game of skill. From the opening move to checkmate, How to Play Chess is an easy-to-follow guide to achieve grandmaster greatness. Perfect for children aged 8-13, this companion explains chess tactics and strategies in simple language supported by amazing 3-D images. Starting with basic terms and techniques, this ebook will make you a chess champion and teach you master tips to impress your opponents. The ebook begins with a short history of chess and also explains the basic rules and objectives of the game. It contains descriptions of popular moves and the reference section illustrates the moves of one of the most famous chess games - the Opera Game played by the Duke of Brunswick in 1858. Download a copy of How to Play Chess and learn to solve the toughest of chess challenges.

Computers and Games

Computers and Games
Title Computers and Games PDF eBook
Author Tony Marsland
Publisher Springer Science & Business Media
Pages 456
Release 2001
Genre Computers
ISBN 3540430806

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This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.

The Routledge Handbook of Smart Technologies

The Routledge Handbook of Smart Technologies
Title The Routledge Handbook of Smart Technologies PDF eBook
Author Heinz D. Kurz
Publisher Routledge
Pages 712
Release 2022-02-27
Genre Business & Economics
ISBN 1000471403

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This Handbook provides a thorough discussion of the most recent wave of technological (and organisational) innovations, frequently called “smart” and based on the digitisation of information. The acronym stands for "Self-Monitoring, Analysis and Reporting Technology". This new wave is one in a row of waves that have shaken up and transformed the economy, society and culture since the first Industrial Revolution and have left a huge impact on how we live, think, communicate and work: they have deeply affected the socioeconomic metabolism from within and humankind’s footprint on our planet. The Handbook analyses the origins of the current wave, its roots in earlier ones and its path-dependent nature; its current forms and actual manifestations; its multifarious impact on economy and society; and it puts forward some guesstimates regarding the probable directions of its further development. In short, the Handbook studies the past, the present and the future of smart technologies and digitalisation. This cutting-edge reference will appeal to a broad audience, including but not limited to, researchers from various disciplines with a focus on technological innovation and their impact on the socioeconomic system; students across different fields but especially from economics, social sciences and law studying questions related to radical technological change and its consequences, as well as professionals around the globe interested in the debate of smart technologies and socioeconomic transformation, from a multi- and interdisciplinary perspective.