History of Video Games Guided Reading 6-Pack
Title | History of Video Games Guided Reading 6-Pack PDF eBook |
Author | |
Publisher | Teacher Created Materials |
Pages | 51 |
Release | 2016-12-15 |
Genre | Juvenile Nonfiction |
ISBN | 1425831931 |
Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level U title and a lesson plan that specifically supports Guided Reading instruction.
History of Comic Books Guided Reading 6-Pack
Title | History of Comic Books Guided Reading 6-Pack PDF eBook |
Author | |
Publisher | Teacher Created Materials |
Pages | 51 |
Release | 2016-12-15 |
Genre | Juvenile Nonfiction |
ISBN | 1425832067 |
Bam! Pow! Zing! What do these words make you think of? If you answered "a comic," then you already know a bit about comics. But there is so much more to know! Featuring comic book heroes and villains from DC, Marvel, Dark Horse, and Image Comics, the History of Comic Books dives into the history and lasting popularity of comic books. Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level V title and a lesson plan that specifically supports Guided Reading instruction.
All in a Day's Work: Animator Guided Reading 6-Pack
Title | All in a Day's Work: Animator Guided Reading 6-Pack PDF eBook |
Author | |
Publisher | Teacher Created Materials |
Pages | 66 |
Release | 2016-12-15 |
Genre | Juvenile Nonfiction |
ISBN | 1425832113 |
Lights! Camera! It's time to explore the art of animation! This fun, engaging nonfiction title allows readers to explore an exciting career as an animator. Readers will be introduced to the history of animation and find out what techniques and equipment animators used to turn their illustrations into the first animated shorts. Through stimulating facts, vivid images, sketches, photos, informative text, and an interview with a real-life animator, readers will discover everything about animation, including character development, storyboarding, and even how the Foley artists record sound effects! This 6-Pack includes six copies of this Level V title and a lesson plan that specifically supports Guided Reading instruction.
Game On!
Title | Game On! PDF eBook |
Author | Dustin Hansen |
Publisher | Macmillan |
Pages | 369 |
Release | 2016-11-22 |
Genre | Juvenile Nonfiction |
ISBN | 1250080959 |
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--
The Cutting Edge: Breakthroughs in Technology Guided Reading 6-Pack
Title | The Cutting Edge: Breakthroughs in Technology Guided Reading 6-Pack PDF eBook |
Author | |
Publisher | Teacher Created Materials |
Pages | 66 |
Release | 2016-12-15 |
Genre | Juvenile Nonfiction |
ISBN | 1425831990 |
Get readers excited to learn about the various technological innovations that have occurred throughout history--and what could be possible in the future! Through informational text, interesting and intriguing facts in conjunction with vivid images, diagrams, and charts, readers will learn about miraculous inventions such as holograms, 3D printing, virtual reality technology, personalized medicine, and bionic body parts. Throughout this nonfiction title, readers will be engaged and encouraged to imagine the next big technological innovation that could change the world! This 6-Pack includes six copies of this Level U title and a lesson plan that specifically supports Guided Reading instruction.
The Westing Game
Title | The Westing Game PDF eBook |
Author | Ellen Raskin |
Publisher | Penguin |
Pages | 242 |
Release | 2020-10-13 |
Genre | Juvenile Fiction |
ISBN | 0593118103 |
BE CLASSIC with The Westing Game, introduced by New York Times bestselling author Mac Barnett. A highly inventive mystery begins when sixteen unlikely people gather for the reading of the very stranger will of the very read Samuel W. Westing. They could become millionaires, depending on how they play a game. All they have to do is find the answer - but the answer to what? The Westing game is tricky and dangerous, but the heirs play on - through blizzards, burglaries, and bombings, Sam Westing may be dead ... but that won't stop him from playing one last game! Winner of the Newbery Medal Winner of the Boston Globe/Horn Book Award An ALA Notable Book A School Library Journal One Hundred Books That Shaped the Century "A supersharp mystery...confoundingly clever, and very funny." —Booklist, starred review "Great fun for those who enjoy illusion, word play, or sleight of hand." —The New York Times Book Review "A fascinating medley of word games, disguises, multiple aliases, and subterfuges—a demanding but rewarding book." —The Horn Book
The Cutting Edge: Breakthroughs in Technology 6-Pack
Title | The Cutting Edge: Breakthroughs in Technology 6-Pack PDF eBook |
Author | Jennifer Kroll |
Publisher | Teacher Created Materials |
Pages | 36 |
Release | 2012-10-01 |
Genre | Juvenile Nonfiction |
ISBN | 1433349701 |
Get readers excited to learn about the various technological innovations that have occurred throughout history--and what could be possible in the future! Through informational text, interesting and intriguing facts in conjunction with vivid images, diagrams, and charts, readers will learn about miraculous inventions such as holograms, 3D printing, virtual reality technology, personalized medicine, and bionic body parts. Throughout this nonfiction title, readers will be engaged and encouraged to imagine the next big technological innovation that could change the world! This 6-Pack includes six copies of this title and a lesson plan.