A History of Board-games Other Than Chess

A History of Board-games Other Than Chess
Title A History of Board-games Other Than Chess PDF eBook
Author Harold James Ruthven Murray
Publisher Oxford University Press, USA
Pages 294
Release 1952
Genre Games & Activities
ISBN

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Compares the board games of different peoples and traces their origin and diffusion.

Board and Table Games from Many Civilizations

Board and Table Games from Many Civilizations
Title Board and Table Games from Many Civilizations PDF eBook
Author R. C. Bell
Publisher Courier Corporation
Pages 474
Release 2012-04-30
Genre Games & Activities
ISBN 0486145573

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This encyclopedic volume provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (Go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.

Past Times: Ancient Board Games

Past Times: Ancient Board Games
Title Past Times: Ancient Board Games PDF eBook
Author Jeffrey S. Johnston
Publisher Jeffrey S. Johnston
Pages 35
Release 2015-02-14
Genre Games & Activities
ISBN

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Past Times is a series of books about historical games and pastimes throughout the ages. This particular book is about games from Viking age and earlier.

Music and Instruments of the Elizabethan Age

Music and Instruments of the Elizabethan Age
Title Music and Instruments of the Elizabethan Age PDF eBook
Author Michael Fleming
Publisher Boydell & Brewer
Pages 326
Release 2021
Genre MUSIC
ISBN 1783274212

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Uses the rare depictions of musical instruments and musical sources found on the Eglantine Table to understand the musical life of the Elizabethan age and its connection to aspects of culture now treated as separate disciplines ofhistorical study.

Games and Gaming in Early Modern Drama

Games and Gaming in Early Modern Drama
Title Games and Gaming in Early Modern Drama PDF eBook
Author Caroline Baird
Publisher Springer Nature
Pages 296
Release 2020-10-24
Genre Literary Criticism
ISBN 3030508579

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This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex ways than simple metaphor and can be syntheses of emblem and dramatic device. Drawing on seventeenth-century treatises, including Francis Willughby’s Book of Games, which only became available in print in 2003, and divided into chapters on Dice, Cards, Tables (Backgammon), and Chess, the book brings back into focus the symbolism and divinatory origins of games. The work of more than ten dramatists is analysed, from the Shakespeare and Middleton canon to rarer plays such as The Spanish Curate, The Two Angry Women of Abington and The Cittie Gallant. Games and theatre share common ground in terms of performance, deceit, plotting, risk and chance, and the early modern playhouse provided apt conditions for vicarious play. From the romantic chase to the financial gamble, and in legal contest and war, the twenty-first century is still engaging the game. With its extensive appendices, the book will appeal to readers interested in period games and those teaching or studying early modern drama, including theatre producers, and awareness of the vocabulary of period games will allow further references to be understood in non-dramatic texts.

Simulation and Gaming in the Network Society

Simulation and Gaming in the Network Society
Title Simulation and Gaming in the Network Society PDF eBook
Author Toshiyuki Kaneda
Publisher Springer
Pages 466
Release 2016-08-02
Genre Mathematics
ISBN 9811005753

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This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Africana

Africana
Title Africana PDF eBook
Author Anthony Appiah
Publisher
Pages 3951
Release 2005
Genre History
ISBN 0195170555

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Ninety years after W.E.B. Du Bois first articulated the need for "the equivalent of a black Encyclopedia Britannica," Kwame Anthony Appiah and Henry Louis Gates Jr., realized his vision by publishing Africana: The Encyclopedia of the African and African American Experience in 1999. This new, greatly expanded edition of the original work broadens the foundation provided by Africana. Including more than one million new words, Africana has been completely updated and revised. New entries on African kingdoms have been added, bibliographies now accompany most articles, and the encyclopedia's coverage of the African diaspora in Latin America and the Caribbean has been expanded, transforming the set into the most authoritative research and scholarly reference set on the African experience ever created. More than 4,000 articles cover prominent individuals, events, trends, places, political movements, art forms, business and trade, religion, ethnic groups, organizations and countries on both sides of the Atlantic. African American history and culture in the present-day United States receive a strong emphasis, but African American history and culture throughout the rest of the Americas and their origins in African itself have an equally strong presence. The articles that make up Africana cover subjects ranging from affirmative action to zydeco and span over four million years from the earlies-known hominids, to Sean "Diddy" Combs. With entries ranging from the African ethnic groups to members of the Congressional Black Caucus, Africana, Second Edition, conveys the history and scope of cultural expression of people of African descent with unprecedented depth.