Head-Up Displays and Attention Capture

Head-Up Displays and Attention Capture
Title Head-Up Displays and Attention Capture PDF eBook
Author National Aeronautics and Space Administration (NASA)
Publisher Createspace Independent Publishing Platform
Pages 38
Release 2018-06
Genre
ISBN 9781720569541

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The primary role of head-up displays (HUDs) is to provide primary flight, navigation, and guidance information to the pilot in a forward field-of-view on a head-up transparent screen. Therefore, this theoretically allows for optimal control of an aircraft through the simultaneous scanning of both instrument data and the out-the-window scene. However, despite significant aviation safety benefits afforded by HUDs, a number of accidents have shown that their use does not come without costs. The human factors community has identified significant issues related to the pilot distribution of near and far domain attentional resources because of the compellingness of symbology elements on the HUD; a concern termed, attention or cognitive capture. The paper describes the phenomena of attention capture and presents a selected survey of the literature on the etiology and potential prescriptions.Prinzel, Lawrence J., III and Risser, MatthewLangley Research CenterHUMAN FACTORS ENGINEERING; AIRCRAFT SAFETY; HEAD-UP DISPLAYS; ETIOLOGY; INFORMATION; OPTIMAL CONTROL; FIELD OF VIEW

Human Factors Issues in Head-up Display Design

Human Factors Issues in Head-up Display Design
Title Human Factors Issues in Head-up Display Design PDF eBook
Author Daniel J. Weintraub
Publisher
Pages 214
Release 1992
Genre Aeronautical instruments
ISBN

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The Roll [i.e. Role] of Cognitive Switching in Head-up Displays

The Roll [i.e. Role] of Cognitive Switching in Head-up Displays
Title The Roll [i.e. Role] of Cognitive Switching in Head-up Displays PDF eBook
Author Edith Fischer
Publisher
Pages 56
Release 1979
Genre Airplanes
ISBN

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Aviation Visual Perception

Aviation Visual Perception
Title Aviation Visual Perception PDF eBook
Author Randy Gibb
Publisher Routledge
Pages 312
Release 2016-04-15
Genre Technology & Engineering
ISBN 1317176588

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Vision is the dominant sense used by pilots and visual misperception has been identified as the primary contributing factor in numerous aviation mishaps, resulting in hundreds of fatalities and major resource loss. Despite physiological limitations for sensing and perceiving their aviation environment, pilots can often make the required visual judgments with a high degree of accuracy and precision. At the same time, however, visual illusions and misjudgments have been cited as the probable cause of numerous aviation accidents, and in spite of technological and instructional efforts to remedy some of the problems associated with visual perception in aviation, mishaps of this type continue to occur. Clearly, understanding the role of visual perception in aviation is key to improving pilot performance and reducing aviation mishaps. This book is the first dedicated to the role of visual perception in aviation, and it provides a comprehensive, single-source document encompassing all aspects of aviation visual perception. Thus, this book includes the foundations of visual and vestibular sensation and perception; how visual perceptual abilities are assessed in pilots; the pilot's perspective of visual flying; a summary of human factors research on the visual guidance of flying; examples of specific visual and vestibular illusions and misperceptions; mishap analyses from military, commercial and general aviation; and, finally, how this knowledge is being used to better understand visual perception in aviation's next generation. Aviation Visual Perception: Research, Misperception and Mishaps is intended to be used for instruction in academia, as a resource for human factors researchers, design engineers, and for instruction and training in the pilot community.

Virtual, Augmented and Mixed Reality. Design and Interaction

Virtual, Augmented and Mixed Reality. Design and Interaction
Title Virtual, Augmented and Mixed Reality. Design and Interaction PDF eBook
Author Jessie Y. C. Chen
Publisher Springer Nature
Pages 674
Release 2020-07-10
Genre Computers
ISBN 3030496953

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The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.

Human Factors Aspects of Using Head Up Displays in Automobiles

Human Factors Aspects of Using Head Up Displays in Automobiles
Title Human Factors Aspects of Using Head Up Displays in Automobiles PDF eBook
Author Kenneth W. Gish
Publisher
Pages 94
Release 1995
Genre Automobiles
ISBN

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Usability Evaluation and Interface Design

Usability Evaluation and Interface Design
Title Usability Evaluation and Interface Design PDF eBook
Author Michael J. Smith
Publisher CRC Press
Pages 1610
Release 2001-08-01
Genre Technology & Engineering
ISBN 9780805836073

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This three volume set provides the complete proceedings of the Ninth International Conference on Human-Computer Interaction held August, 2001 in New Orleans. A total of 2,738 individuals from industry, academia, research institutes, and governmental agencies from 37 countries submitted their work for presentation at the conference. The papers address the latest research and application in the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.