Head--Mounted Displays
Title | Head--Mounted Displays PDF eBook |
Author | James E. Melzer |
Publisher | Createspace Independent Publishing Platform |
Pages | 0 |
Release | 2011-02-26 |
Genre | Design |
ISBN | 9781456563493 |
"This book is a compilation of the many subjects that relate to the design of HMDs. It is by its nature a multidisciplinary discussion, because to adequately address the needs of the user, we must cross numerous behavioral, psychological, performance, and anthropometric boundaries. The authors of the chapters are experts in their fields with academic, commercial, and military backgrounds and we thank them for their fine work. We hope that this book will benefit both users and designers of HMDs."--Preface (p. xvi).
Head-mounted Displays
Title | Head-mounted Displays PDF eBook |
Author | James E. Melzer |
Publisher | McGraw-Hill Professional Publishing |
Pages | 376 |
Release | 1997 |
Genre | Computers |
ISBN |
You have found the first guide to head-mounted displays (HMDs) that places the emphasis where it belongs - on the end-user. This volume addresses key disciplines for future head-mounted virtual reality (VR), industrial and military display systems. It gives you a solid understanding of factors critical to end-user acceptance: user-centered design, imaging and optics, anthropometry, safety, human factors, visual perception, and system testing. HMD visual displays, image alignment, head and neck strain, and brain-actuated control are explored in depth. You also have access to a superb categorization of HMD optical designs, and a state-of-the-art model for stereoscopic viewing. From basic optical parameters to supporting HMDs with head-tracking data, this guide covers the important aspects of designing cutting-edge HMDs for the designer, user, and buyer of next-generation devices and systems.
Introduction to Flat Panel Displays
Title | Introduction to Flat Panel Displays PDF eBook |
Author | Jiun-Haw Lee |
Publisher | John Wiley & Sons |
Pages | 388 |
Release | 2020-06-16 |
Genre | Technology & Engineering |
ISBN | 1119282225 |
THE PERFECT GUIDE TO FLAT PANEL DISPLAYS FOR RESEARCHERS AND INDUSTRY PERSONNEL ALIKE Introduction to Flat Panel Displays, 2nd Edition is the leading introductory reference to state-of-the-art flat panel display technologies. The 2nd edition has been newly updated to include the latest developments for high pixel resolution support, high brightness, improved contrast settings, and low power consumption. The 2nd edition has also been updated to include the latest developments of head-mounted displays for virtual and augmented reality applications. Introduction to Flat Panel Displays introduces and updates both the fundamental physics and materials concepts underlying flat panel display technology and their application to smart phones, ultra-high definitions TVs, computers, and virtual and augmented reality systems. The book includes new information on quantum-dot enhanced LCDs, device configurations and performance, and nitrate-based LEDs. The authors also provide updates on technologies like: OLED materials, including phosphorescent, TTA, and TADF OLEDs White light OLED and light extraction OLED for mobile and TV Light and flexible OLED Reflective displays, including e-paper technology Low power consumption displays The perfect reference for graduate students and new entrants to the display industry, Introduction to Flat Panel Displays offers problem and homework sets at the end of each chapter to measure retention and learning.
Virtual and Augmented Reality
Title | Virtual and Augmented Reality PDF eBook |
Author | Information Resources Management Association |
Publisher | Engineering Science Reference |
Pages | 0 |
Release | 2018 |
Genre | Augmented reality |
ISBN | 9781522554691 |
Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.
Helmet-mounted Displays and Sights
Title | Helmet-mounted Displays and Sights PDF eBook |
Author | Mordekhai Velger |
Publisher | Artech House Publishers |
Pages | 320 |
Release | 1998 |
Genre | Computers |
ISBN |
Here's an in-depth, design practitioner's study of helmet-mounted display and sight technology (HMD/HMS). This unique combination of advanced optics, computing, and electronics gives users a continuous, hands-free display of computer, 3-D, or virtual imaging. Authored by a leading aerospace engineer, Helmet-Mounted Displays and Sights takes a comprehensive look at this increasingly popular technology -- from the human factors associated with the use of HMDs, to design requirements of HMD/HMS, to new and future advances in image source and display technology, and more.
Real VR – Immersive Digital Reality
Title | Real VR – Immersive Digital Reality PDF eBook |
Author | Marcus Magnor |
Publisher | Springer Nature |
Pages | 361 |
Release | 2020-03-10 |
Genre | Computers |
ISBN | 3030418162 |
With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
Practical Augmented Reality
Title | Practical Augmented Reality PDF eBook |
Author | Steve Aukstakalnis |
Publisher | Addison-Wesley Professional |
Pages | 595 |
Release | 2016-09-08 |
Genre | Computers |
ISBN | 0134094352 |
The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.