How to Be a Gurps GM
Title | How to Be a Gurps GM PDF eBook |
Author | Warren "Mook" Wilson |
Publisher | Steve Jackson Games |
Pages | 76 |
Release | 2017-07-24 |
Genre | Games & Activities |
ISBN | 9781556348082 |
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
Gurps WWII Core Rulebook
Title | Gurps WWII Core Rulebook PDF eBook |
Author | Gene Seabolt |
Publisher | Steve Jackson Games |
Pages | 212 |
Release | 2018-06-29 |
Genre | Games & Activities |
ISBN | 9781556348372 |
Prepare for your finest hour as GURPS explores the defining event of the 20th century - World War II. GURPS WWII provides an overview of the war that transformed the globe, reviews of the nations and armies in the thick of the fighting, and descriptions of their primary weapons and vehicles. It also includes a modular vehicle-design system for tailoring equipment in alternate-history campaigns or simply perfecting the unstoppable tank! This is the core book for a complete line of GURPS WWII volumes. These further illustrate specific nations and theaters, the naval and air wars, additional equipment, and much more.
Hanns and Rudolf
Title | Hanns and Rudolf PDF eBook |
Author | Thomas Harding |
Publisher | Simon and Schuster |
Pages | 368 |
Release | 2013-09-03 |
Genre | History |
ISBN | 1476711925 |
INTERNATIONAL BESTSELLER The “compelling,” untold story of the man who captured and brought to trial Rudolf Höss—one of Nazi Germany’s most notorious war criminals and subject of the Oscar-nominated film The Zone of Interest—“fascinates and shocks” (The Washington Post). May 1945. In the aftermath of the Second World War, the first British War Crimes Investigation Team is assembled to hunt down the senior Nazi officials responsible for the greatest atrocities the world has ever seen. One of the lead investigators is Lieutenant Hanns Alexander, a German Jew who is now serving in the British Army. Rudolf Höss is his most elusive target. As Kommandant of Auschwitz, Höss not only oversaw the murder of more than one million men, women, and children; he was the man who perfected Hitler’s program of mass extermination. Höss is on the run across a continent in ruins, the one man whose testimony can ensure justice at Nuremberg. Hanns and Rudolf reveals for the very first time the full, exhilarating account of Höss’s capture, an encounter with repercussions that echo to this day. Moving from the Middle Eastern campaigns of World War I to bohemian Berlin in the 1920s to the horror of the concentration camps and the trials in Belsen and Nuremberg, it tells the story of two German men—one Jewish, one Catholic—whose lives diverged, and intersected, in an astonishing way. This is “one of those true stories that illuminates a small justice in the aftermath of the Holocaust, an event so huge and heinous that there can be no ultimate justice” (New York Daily News).
Gurps WWII Iron Cross
Title | Gurps WWII Iron Cross PDF eBook |
Author | |
Publisher | Steve Jackson Games |
Pages | 0 |
Release | 2002-07 |
Genre | |
ISBN | 9781556345937 |
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Micro Chapbook RPG
Title | Micro Chapbook RPG PDF eBook |
Author | |
Publisher | |
Pages | 60 |
Release | 2020-05-07 |
Genre | |
ISBN |
STOP!DON'T BUY THIS BOOK!At least, not yet.The basic rules for the Micro Chapbook RPG system as well as ALL of the scenarios in this book can be downloaded for FREE through DriveThruRPG.com. With that in mind, this Deluxe Scenario Collection contains the absolute basic rules for you to play the game. It also includes the complete volume 1 of scenarios (collecting numbers 1 through 5 of the individually released Micro Chapbooks) with a few updates. Each scenario has been broken down into the following subsections for your convenience: Backstory: A bit of background story to help get you into the experience.Village Shop: A list of the weapons, armor, and items available in town.Armory: Short descriptions of each weapon for added flavor and context. Dungeon: The full complement of charts/tables needed for the scenario.Bestiary: A short description of each monster found in the dungeon for added flavor and context.Boss: A short description of the boss monster as well as the NEW REWARD you will earn for beating him (only found in this deluxe collection). You may earn this reward for each successful playthrough of a scenario
Gurps Infinite Worlds
Title | Gurps Infinite Worlds PDF eBook |
Author | Kenneth Hite |
Publisher | Steve Jackson Games |
Pages | 244 |
Release | 2017-02-16 |
Genre | Games & Activities |
ISBN | 9781556348136 |
Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.
GURPS Lite
Title | GURPS Lite PDF eBook |
Author | Sean Punch |
Publisher | |
Pages | 34 |
Release | 2000 |
Genre | Games & Activities |
ISBN |