GURPS Grimoire
Title | GURPS Grimoire PDF eBook |
Author | Daniel U. Thibault |
Publisher | Steve Jackson Games |
Pages | 0 |
Release | 1994-02 |
Genre | Fantasy games |
ISBN | 9781556342431 |
-- Supplements the GURPS magic system with hundreds of new spells and two completely new colleges of magic! -- Includes new Spell Prerequisite Charts, making it far easier for players and GMs to assign magic spells.
Gurps Magic
Title | Gurps Magic PDF eBook |
Author | Gurps |
Publisher | Steve Jackson Games |
Pages | 0 |
Release | 2004-12 |
Genre | Fantasy games |
ISBN | 9781556347337 |
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GURPS THAUMATOLOGY
Title | GURPS THAUMATOLOGY PDF eBook |
Author | Phil Masters |
Publisher | Steve Jackson Games |
Pages | 276 |
Release | 2016-11-21 |
Genre | Games |
ISBN | 9781556348099 |
Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.
Gurps Voodoo
Title | Gurps Voodoo PDF eBook |
Author | C. J. Carella |
Publisher | Steve Jackson Games |
Pages | 132 |
Release | 2018-04-26 |
Genre | Games & Activities |
ISBN | 9781556348334 |
GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.
GURPS Mage
Title | GURPS Mage PDF eBook |
Author | Robert M. Schroeck |
Publisher | Steve Jackson Games |
Pages | 0 |
Release | 1994-08 |
Genre | Fantasy games |
ISBN | 9781556342844 |
-- Based on the top-selling "World of Darkness" games from White Wolf. -- Introduces a new and different magic system to GURPS.
Gurps Banestorm
Title | Gurps Banestorm PDF eBook |
Author | Phil Masters |
Publisher | Steve Jackson Games |
Pages | 244 |
Release | 2018-02-05 |
Genre | Games & Activities |
ISBN | 9781556348259 |
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!
GURPS Lite
Title | GURPS Lite PDF eBook |
Author | Sean Punch |
Publisher | |
Pages | 34 |
Release | 2000 |
Genre | Games & Activities |
ISBN |