Gurps Discworld Also

Gurps Discworld Also
Title Gurps Discworld Also PDF eBook
Author Steve Jackson Games
Publisher
Pages 0
Release 2000-11
Genre Discworld (Imaginary place)
ISBN 9781556344473

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A role playing game based on Terry Pratchett's Discworld.

GURPS Discworld

GURPS Discworld
Title GURPS Discworld PDF eBook
Author Terry Pratchett
Publisher Steve Jackson Games
Pages 0
Release 1998-08
Genre Discworld (Imaginary place)
ISBN 9781556343865

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A role playing game based on Terry Pratchett's Discworld, 2-6 players "make a good group". Equipment needed: pencils, paper, and 3 six-sided dice.

Discworld Roleplaying Game

Discworld Roleplaying Game
Title Discworld Roleplaying Game PDF eBook
Author Phil Masters
Publisher
Pages 0
Release 2002
Genre Discworld (Imaginary place)
ISBN 9781556346873

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A role playing game based on Terry Pratchett's Discworld, 2-6 players "make a good group". Equipment needed: pencils, paper, and 3 six-sided dice.

GURPS Lite

GURPS Lite
Title GURPS Lite PDF eBook
Author Sean Punch
Publisher
Pages 34
Release 2000
Genre Games & Activities
ISBN

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Gups

Gups
Title Gups PDF eBook
Author Thomas M. Kane
Publisher
Pages 0
Release 1998
Genre GURPS (Game)
ISBN 9781556343421

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-- A popular roleplaying setting not available in other sourcebooks. -- Well-researched guide to both Egyptian history and mythology.

Gateway

Gateway
Title Gateway PDF eBook
Author Sean Murray
Publisher
Pages 126
Release 2014-05-01
Genre
ISBN 9780988943612

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An illustrated book that tells the stories of several of the most famous and infamous wizards of the City of Gateway, a fictional metropolis where magic, the driving force of life in Gateway, is under threat from an oppressive oligarchy. The book is presented as a form of protest against the ruling class and their desire to keep these stories suppressed.

Gurps Banestorm

Gurps Banestorm
Title Gurps Banestorm PDF eBook
Author Phil Masters
Publisher Steve Jackson Games
Pages 244
Release 2018-02-05
Genre Games & Activities
ISBN 9781556348259

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Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!