Guitar Hero Series

Guitar Hero Series
Title Guitar Hero Series PDF eBook
Author
Publisher PediaPress
Pages 333
Release
Genre
ISBN

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The Original Guitar Hero and the Power of Music

The Original Guitar Hero and the Power of Music
Title The Original Guitar Hero and the Power of Music PDF eBook
Author Dean Alger
Publisher University of North Texas Press
Pages 384
Release 2014-04-15
Genre Biography & Autobiography
ISBN 1574415468

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Lonnie Johnson (1894–1970) was a virtuoso guitarist who influenced generations of musicians from Django Reinhardt to Eric Clapton to Bill Wyman and especially B. B. King. Born in New Orleans, he began playing violin and guitar in his father’s band at an early age. When most of his family was wiped out by the 1918 flu epidemic, he and his surviving brother moved to St. Louis, where he won a blues contest that included a recording contract. His career was launched. Johnson can be heard on many Duke Ellington and Louis Armstrong records, including the latter’s famous “Savoy Blues” with the Hot Five. He is perhaps best known for his 12-string guitar solos and his ground-breaking recordings with the white guitarist Eddie Lang in the late 1920s. After World War II he began playing rhythm and blues and continued to record and tour until his death. This is the first full-length work on Johnson. Dean Alger answers many biographical mysteries, including how many members of Johnson’s large family were left after the epidemic. It also places Johnson and his musical contemporaries in the context of American race relations and argues for the importance of music in the fight for civil rights. Finally, Alger analyzes Johnson’s major recordings in terms of technique and style. Distribution of an accompanying music CD will be coordinated with the release of this book.

Guitar Hero 91 Success Secrets - 91 Most Asked Questions on Guitar Hero - What You Need to Know

Guitar Hero 91 Success Secrets - 91 Most Asked Questions on Guitar Hero - What You Need to Know
Title Guitar Hero 91 Success Secrets - 91 Most Asked Questions on Guitar Hero - What You Need to Know PDF eBook
Author Lillian Jarvis
Publisher Emereo Publishing
Pages 88
Release 2014-12-22
Genre
ISBN 9781488877179

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Take Guitar Hero to the next level. There has never been a Guitar Hero Guide like this. It contains 91 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Guitar Hero. A quick look inside of some of the subjects covered: Guitar Hero - Oversaturation, Guitar Hero: Smash Hits - Gameplay, Guitar Hero - Mobile phone versions, Guitar Hero - PlayStation 3 incompatibility, Guitar Hero (series) - Sale to Activision and development by Neversoft (2006-2009), Guitar Hero: On Tour series - Decades, Guitar Hero - Sale to Activision and development by Neversoft (2006-2009), Guitar Hero: Metallica, Guitar Hero - Reception and sales, Guitar Hero III - Lawsuit, Guitar Hero II - Soundtrack, Guitar Hero - Portable versions, Guitar Hero: Warriors of Rock - The Demigod of Rock, Common gameplay elements in the Guitar Hero series, Common gameplay elements in the Guitar Hero series - Series expansions, Guitar Hero: Metallica - Soundtrack, Guitar Hero - Game modes, Guitar Hero - Characters and customization, Guitar Hero - Planned games, Common gameplay elements in the Guitar Hero series - Planned games, Guitar Hero - Cultural impact, Guitar Hero: Warriors of Rock - Gameplay, Guitar Hero - Soundtracks, Guitar Hero: On Tour series - Gameplay, Common gameplay elements in the Guitar Hero series - Sale to Activision and development by Neversoft (2006-2009), List of songs in Guitar Hero: Metallica - Downloadable content, Line 6 (company) - Guitar Hero World Tour, Dave Mustaine - Guitar Hero: Warriors of Rock, Guitar Hero - Series expansions, and much more...

The Minds Behind PlayStation 2 Games

The Minds Behind PlayStation 2 Games
Title The Minds Behind PlayStation 2 Games PDF eBook
Author Patrick Hickey, Jr.
Publisher McFarland
Pages 245
Release 2023-02-09
Genre Games & Activities
ISBN 1476648433

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Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Music Video Games

Music Video Games
Title Music Video Games PDF eBook
Author Michael Austin
Publisher Bloomsbury Publishing USA
Pages 345
Release 2016-07-28
Genre Games & Activities
ISBN 1501308505

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Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Playing Along

Playing Along
Title Playing Along PDF eBook
Author Kiri Miller
Publisher Oxford University Press
Pages 273
Release 2012-02-09
Genre Music
ISBN 0199929912

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Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar's ears; how a Guitar Hero player channels the experience of a live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of engaging ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation.

The Best Non-Violent Video Games

The Best Non-Violent Video Games
Title The Best Non-Violent Video Games PDF eBook
Author James Batchelor
Publisher White Owl
Pages 162
Release 2023-10-30
Genre Games & Activities
ISBN 139908495X

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What if there were video games that weren’t about killing things? The world’s biggest entertainment medium has come under decades of scrutiny because of its violent content. But here’s a little known fact: from the very beginning, non-violent video games have done as much, if not more, to shape the industry than violent ones. The Best Non-Violent Video Games is the first ever guide to the full breath of interactive entertainment. Discover the true variety the medium has to offer and learn how developers constantly find new ways to engage people by challenging their minds, testing their reflexes, and even tugging at the heartstrings. Take a journey through more than three hundred video games, stretching back to the very dawn of the industry and extending right up to modern day indie hits. You’ll learn more about the origins of some of gaming’s biggest franchises, discover underrated gems from developers of all sizes, and perhaps even find some new favorites. Written by a journalist with over 15 years of industry experience and more than 30 years of gaming experience, this guide is for anyone seeking something truly different from the video games space without dealing with guns and gore, or those simply looking for a change of pace.