Great Software for Kids & Parents

Great Software for Kids & Parents
Title Great Software for Kids & Parents PDF eBook
Author Cathy Miranker
Publisher For Dummies
Pages 392
Release 1996
Genre Computers
ISBN 9780764500992

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Fun and easy guide to software.

Kids, Parents, and Technology: An Instruction Manual for Young Families

Kids, Parents, and Technology: An Instruction Manual for Young Families
Title Kids, Parents, and Technology: An Instruction Manual for Young Families PDF eBook
Author Eitan Schwarz MD Faacap Dlfapa
Publisher Lulu.com
Pages 224
Release 2010
Genre Family & Relationships
ISBN 0557194822

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MyDigitalFamily presents the second revised electronic edition of its indispensible tool for parents. Parents need help managing media at home. By now you already figured out that it is not enough just to protect kids from technology's hazards. As a parent of young kids, you have wondered if anyone really knows what to do to harness the power of technology to help your kids start out right, and grow and develop in all the best possible ways. Now you finally have in your hands the answer about technology. This is the first ever comprehensive and practical child- and family-centered guide of its kind. Parents: reset your thinking and learn step-by-step how to make digital media into powerful parenting tools. SEE MORE @ www.mydigitalfamily.org

PC Mag

PC Mag
Title PC Mag PDF eBook
Author
Publisher
Pages 490
Release 1993-03-16
Genre
ISBN

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Be the Parent, Please

Be the Parent, Please
Title Be the Parent, Please PDF eBook
Author Naomi Schaefer Riley
Publisher Templeton Foundation Press
Pages 265
Release 2018-01-03
Genre Family & Relationships
ISBN 1599474832

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Silicon Valley tech giants design their products to hook even the most sophisticated adults. Imagine, then, the influence these devices have on the developing minds of young people. Touted as tools of the future that kids must master to ensure a job in the new economy, they are, in reality, the culprits, stealing our children’s attention, making them anxious, agitated, and depressed. What’s worse, schools across the country are going digital under the assumption that a tablet with a wi-fi connection is what’s lacking in our education system. Add to that the legion of dangers invited by unregulated access to the internet, and it becomes clear that our screen-saturated culture is eroding some of the essential aspects of childhood. In Be the Parent, Please, former New York Post and Wall Street Journal writer Naomi Schaefer Riley draws from her experience as a mother of three and delves into the latest research on the harmful effects that excessive technology usage has on a child’s intellectual, social, and moral formation. Throughout each chapter, she backs up her discussion with “tough mommy tips”—realistic advice for parents who want to take back control from tech. With the alluring array of gadgets, apps, and utopian promises expanding by the day, engulfing more and more of our lives, Be the Parent, Please is both a wake-up call and an indispensable guide for parents who care about the healthy development of their children.

Engineering Play

Engineering Play
Title Engineering Play PDF eBook
Author Mizuko Ito
Publisher MIT Press
Pages 247
Release 2012-02-10
Genre Education
ISBN 026229155X

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How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school-aged children. “Edutainment” software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles as Number Munchers, Oregon Trail, KidPix, and Where in the World Is Carmen Sandiego?. The children's software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations.

Home

Home
Title Home PDF eBook
Author
Publisher
Pages 826
Release 1993
Genre Architecture, Domestic
ISBN

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The Best-ever Web Sites for the Topics You Teach

The Best-ever Web Sites for the Topics You Teach
Title The Best-ever Web Sites for the Topics You Teach PDF eBook
Author Roberta Salvador
Publisher Scholastic Inc.
Pages 86
Release 2000
Genre Computers
ISBN 9780439131155

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Includes great web sites for science, social studies, language arts, math, and more.