Great Group Games

Great Group Games
Title Great Group Games PDF eBook
Author Susan Ragsdale
Publisher
Pages 0
Release 2007
Genre Games
ISBN 9781574821963

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Suggests solutions for keeping young people upbeat, engaged, and unified. Offering icebreakers, "straight-up" games, and reflection activities, this book provides instructions for staging meaningful, fun interactions that encourage participants to think. The games are organised in sections identifying various stages of group-building.

Great Big Book of Children's Games

Great Big Book of Children's Games
Title Great Big Book of Children's Games PDF eBook
Author Derba Wise
Publisher McGraw Hill Professional
Pages 324
Release 2003-11-10
Genre Family & Relationships
ISBN 9780071422468

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450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.

Great Games, Local Rules

Great Games, Local Rules
Title Great Games, Local Rules PDF eBook
Author Alexander Cooley
Publisher
Pages 268
Release 2012
Genre Political Science
ISBN 0199812004

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The struggle between Russia and Great Britain over Central Asia in the nineteenth century was the original "great game." But in the past quarter century, a new "great game" has emerged, pitting America against a newly aggressive Russia and a resource-hungry China, all struggling for influence over one of the volatile areas in the world: the long border region stretching from Iran through Pakistan to Kashmir. In Great Games, Local Rules, Alexander Cooley, one of America's most respected Central Asia experts, explores the dynamics of the new competition over the region since 9/11. All three great powers are pursuing important goals: basing rights for the US, access to natural resources for the Chinese, and increased political influence for the Russians. But Central Asian governments have proven themselves powerful forces in their own right, establishing local rules that serve to fend off foreign involvement, enrich themselves and reinforce their sovereign authority. Cooley's careful and surprising explanation of how small states interact with great powers in this vital region greatly advances our understanding of how world politics actually works in this contemporary era.

Games Magazine Big Book of Games II

Games Magazine Big Book of Games II
Title Games Magazine Big Book of Games II PDF eBook
Author Ronnie Shushan
Publisher Workman Publishing
Pages 198
Release 1988
Genre Indoor games
ISBN

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From the editors of Games magazine, their cleverest, quirkiest, orneriest, most playful and beguiling brain twisters.

Making Great Games

Making Great Games
Title Making Great Games PDF eBook
Author Michael Thornton Wyman
Publisher Taylor & Francis
Pages 226
Release 2012-11-12
Genre Computers
ISBN 1136132376

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Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

Great Games Need Great Leaders

Great Games Need Great Leaders
Title Great Games Need Great Leaders PDF eBook
Author Matthew John Dyet
Publisher CRC Press
Pages 232
Release 2024-08-30
Genre Games & Activities
ISBN 1040106056

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This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice. Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes – the Warrior, the Bard, and the Cleric – readers will understand the wide variety of skills and considerations involved in leading game developers well. This book will be of great interest to anybody curious about or currently working in games development.

Great Brilliancy Prize Games of the Chess Masters

Great Brilliancy Prize Games of the Chess Masters
Title Great Brilliancy Prize Games of the Chess Masters PDF eBook
Author Fred Reinfeld
Publisher Courier Corporation
Pages 240
Release 1995-01-01
Genre Games & Activities
ISBN 9780486286143

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Noted authority analyzes and annotates 50 games — spanning nearly 70 years of competition — recognized for imaginative and inventive combinations. Steinitz vs. Lasker, London; Capablanca vs. Janowski, New York; Alekhine vs. Marshall, New York; Botvinnik vs. Tartakower, Nottingham; and many more. Invaluable instruction for players at every level. 50 diagrams.