Graphics Under C
Title | Graphics Under C PDF eBook |
Author | Yashavant Kanetkar |
Publisher | |
Pages | 0 |
Release | 2003-03 |
Genre | C (Computer program language) |
ISBN | 9788170299936 |
Whether You Are A Novice Computer User Or An Advanced Programmer, Today's Graphics Oriented Pcs Require That You Explore And Understand A Dazzling Array Of Graphics Techniques And Technologies. Graphics Under C Details The Fundamentals Of Graphics Programming For The Ibm Pc And Compatibles, Teaching C Programmers Of All Levels How To Create Impressive Graphics Easily And Efficiently. Through Detailed Discussions And Sample Programs You'll Gain The Tools And Techniques For Loading Installable Fonts, Programming Vga Registers, Mouse Programming, Color Generation Schemes, Animation, Svga Programming, Fractals, Video Games, Preparing Professional Charts, Drawing Algorithms For Lines And Circles. All These Topics Have Been Supported By Source Code In C, Which You Can Easily Modify To Suit Your Specific Needs.
Computer Graphics Programming in OpenGL with C++
Title | Computer Graphics Programming in OpenGL with C++ PDF eBook |
Author | V. Scott Gordon |
Publisher | Mercury Learning and Information |
Pages | 641 |
Release | 2020-12-09 |
Genre | Computers |
ISBN | 1683926706 |
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].
Graphics Programming in C++
Title | Graphics Programming in C++ PDF eBook |
Author | Mark Walmsley |
Publisher | Springer Science & Business Media |
Pages | 253 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 1447109058 |
A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
Advanced Graphics Programming Using OpenGL
Title | Advanced Graphics Programming Using OpenGL PDF eBook |
Author | Tom McReynolds |
Publisher | Elsevier |
Pages | 673 |
Release | 2005-02-17 |
Genre | Computers |
ISBN | 0080475728 |
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. - Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. - Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. - Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
Starting Out with Games & Graphics in C++
Title | Starting Out with Games & Graphics in C++ PDF eBook |
Author | Tony Gaddis |
Publisher | |
Pages | 0 |
Release | 2012 |
Genre | C++ (Computer program language) |
ISBN | 9780133128079 |
This book helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C programming language by presenting all the details needed to understand the how and the why -but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. This book covers the essentials of programming for a novice using the C language. This edition has been completely revised to provide students with more knowledge of standard C , while retaining the interesting examples and exercises that students latch on to.
Fast Algorithms for 3D-Graphics
Title | Fast Algorithms for 3D-Graphics PDF eBook |
Author | Georg Glaeser |
Publisher | Springer |
Pages | 316 |
Release | 2013-12-10 |
Genre | Computers |
ISBN | 366225798X |
In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.
Michael Abrash's Graphics Programming Black Book
Title | Michael Abrash's Graphics Programming Black Book PDF eBook |
Author | Michael Abrash |
Publisher | Coriolis Group Books |
Pages | 0 |
Release | 1997 |
Genre | Computer graphics |
ISBN | 9781576101742 |
No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.