The Computer Graphics Manual

The Computer Graphics Manual
Title The Computer Graphics Manual PDF eBook
Author David Salomon
Publisher Springer Science & Business Media
Pages 1559
Release 2011-09-18
Genre Computers
ISBN 0857298860

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This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

How it Works

How it Works
Title How it Works PDF eBook
Author Marshall Cavendish Corporation Staff
Publisher Marshall Cavendish
Pages 150
Release 2003
Genre Juvenile Nonfiction
ISBN 9780761473251

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Highlights the latest scientific and technological advances, from inventions and discoveries to a history of technology.

Flash CS5.5: The Missing Manual

Flash CS5.5: The Missing Manual
Title Flash CS5.5: The Missing Manual PDF eBook
Author Chris Grover
Publisher "O'Reilly Media, Inc."
Pages 865
Release 2011-06-22
Genre Computers
ISBN 1449398251

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A guide to Flash CS5 covers the basics of animation, ways to create movement between images, adding audio and video, creating reusable elements, and testing and publishing Web sites.

Flash 8

Flash 8
Title Flash 8 PDF eBook
Author E. A. Vander Veer
Publisher "O'Reilly Media, Inc."
Pages 460
Release 2006-03-22
Genre Computers
ISBN 0596101376

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This guide provides a primer on animation, which helps you get comfortable with the Flash interface. It also covers advanced animations, including adding special effects and audio, video, and interactivity to your presentations. It shows how to use a dollop of ActionScript to customize your content.

Visual Design Solutions

Visual Design Solutions
Title Visual Design Solutions PDF eBook
Author Connie Malamed
Publisher John Wiley & Sons
Pages 386
Release 2015-03-31
Genre Business & Economics
ISBN 1118863488

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Enhance learners' interest and understanding with visual design for instructional and information products No matter what medium you use to deliver content, if the visual design fails, the experience falls flat. Meaningful graphics and a compelling visual design supercharge instruction, training, and presentations, but this isn't easy to accomplish. Now you can conquer your design fears and knowledge gaps with Visual Design Solutions: a resource for learning professionals seeking to raise the bar on their graphics and visual design skills. This informal and friendly book guides you through the process and principles used by professional graphic designers. It also presents creative solutions and examples that you can start using right away. Anyone who envisions, designs, or creates instructional or informational graphics will benefit from the design strategies laid out in this comprehensive resource. Written by Connie Malamed, an art educator and instructional designer, this book will help you tap into your creativity, design with intention, and produce polished work. Whereas most graphic design books focus on logos, packaging, and brochures, Visual Design Solutions focuses on eLearning, presentations, and performance support. Visual Design Solutions includes practical guidelines for making smart design choices, ways to create professional-looking products, and principles for successful graphics that facilitate learning. Ideal for instructional designers, trainers, presenters, and professors who want to advance from haphazard to intentional design, this book will help them realize their design potential. Gain the knowledge and confidence to design impressive, effective visuals for learning Increase learner comprehension and retention with visual strategies offered by an expert author Serves as a reference and a resource, with a wealth of examples for inspiration and ideas Addresses an intimidating topic in an informal, friendly style In four parts, the book provides a thorough overview of the design process and design concepts; explores space, image, and typography; and presents workable solutions for your most persistent and puzzling design problems. Get started and begin creating captivating graphics for your learners.

Beginning GIMP

Beginning GIMP
Title Beginning GIMP PDF eBook
Author Akkana Peck
Publisher Apress
Pages 572
Release 2009-03-12
Genre Computers
ISBN 1430210699

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The GIMP Version 2.4 will be released end of 2005. We’ll likely be first to market a book about the new version. Other books are pre-Version 2.4 and very outdated Takes a project-based approach. Reader will be taught through real-world examples and projects immediately applicable for their own work GIMP is an emerging technology in Open Source that has been making big headlines. Was used to make the Scooby-Doo movie and the official mascot of Linux (Tux) GIMP works on Mac OSX, Linux, and Windows. This book shows how to install it on each platform.

Getting Started with Digital Imaging

Getting Started with Digital Imaging
Title Getting Started with Digital Imaging PDF eBook
Author Joe Farace
Publisher Taylor & Francis
Pages 299
Release 2007
Genre Computers
ISBN 024080838X

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This updated guide offers a new approach for amateur photographers working with digital images. It focuses on the tools of digital imaging and shows how they function in different software. It guides photographers on getting up and running with digital imaging and ensures they are able to make informed decisions on software and equipment.