Grandmaster Achievement

Grandmaster Achievement
Title Grandmaster Achievement PDF eBook
Author Lev Polugaevskiĭ
Publisher Macmillan Publishing Company
Pages 223
Release 1994
Genre Games
ISBN 9781857440492

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The Achievements of the Knights of Malta

The Achievements of the Knights of Malta
Title The Achievements of the Knights of Malta PDF eBook
Author Alexander Sutherland
Publisher
Pages 364
Release 1831
Genre
ISBN

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Achievements of the Knights of Malta

Achievements of the Knights of Malta
Title Achievements of the Knights of Malta PDF eBook
Author Alexander Sutherland
Publisher
Pages 444
Release 1846
Genre
ISBN

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Games

Games
Title Games PDF eBook
Author C. Thi Nguyen
Publisher Oxford University Press
Pages 288
Release 2020-03-24
Genre Philosophy
ISBN 0190052090

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Games are a unique art form. Games work in the medium of agency. Game designers tell us who to be and what to care about during the game. Game designers sculpt alternate agencies, and game players submerge themselves in those alternate agencies. Thus, the fact that we play games demonstrates the fluidity of our own agency. We can throw ourselves, for a little while, into a different and temporary motivations. This volume presents a new theory of games which insists on their unique value. C. Thi Nguyen argues that games are an integral part our systems of communication and our art. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. When we play games, we can pursue a goal, not for its own value, but for the value of the struggle. Thus, playing games involves a motivational inversion from normal life. We adopt an interest in winning temporarily, so we can experience the beauty of the struggle. Games offer us a temporary experience of life under utterly clear values, in a world engineered to fit to our abilities and goals. Games also let us to experience forms of agency we might never have developed on our own. Games, it turns out, are a special technique for communication. They are a technology that lets us record and transmit forms of agency. Our games form a "library of agency" and we can explore that library to develop our autonomy. Games use temporary restrictions to force us into new postures of agency.

WHFSC Grandmaster's Council: a compendium of the world's leading Grandmasters

WHFSC Grandmaster's Council: a compendium of the world's leading Grandmasters
Title WHFSC Grandmaster's Council: a compendium of the world's leading Grandmasters PDF eBook
Author Bram Frank
Publisher Lulu.com
Pages 647
Release 2013-03-12
Genre Biography & Autobiography
ISBN 1300575670

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This a compendium of the world's greatest council of Grandmasters. These Grandmasters both past and present represent an amazing history of the martial arts. It contains their bios told as they want it heard and seen along with pictures past and present of these Grandmasters. The WHFSC World Head of Family Sokeship Council brings together Grandmasters and Sokes from every style of martial arts to a yearly meeting, with an awards dinner, Hall of Fame and seminars sessions given by the Grandmasters themselves. Included in the book are some of the upcoming masters in the martial arts.

Dark Revelations - The Role Playing Game - The Book of Adventure

Dark Revelations - The Role Playing Game - The Book of Adventure
Title Dark Revelations - The Role Playing Game - The Book of Adventure PDF eBook
Author Chris Constantin
Publisher Chris Constantin
Pages 266
Release
Genre
ISBN 0994005520

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Dark Revelations - The Role Playing Game - Book of Adventure Ever Need help with your Game? From G.M.s advice, to Plot Hooks, and even some new material, this book will be a valued contribution to your game:

Why Life Speeds Up As You Get Older

Why Life Speeds Up As You Get Older
Title Why Life Speeds Up As You Get Older PDF eBook
Author Douwe Draaisma
Publisher Cambridge University Press
Pages 296
Release 2004-11-04
Genre Psychology
ISBN 9781139459662

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Is it true, as the novelist Cees Nooteboom once wrote, that 'Memory is like a dog that lies down where it pleases'? Where do the long, lazy summers of our childhood go? Why is it that as we grow older time seems to condense, speed up, elude us, while in old age significant events from our distant past can seem as vivid and real as what happened yesterday? In this enchanting and thoughtful book, Douwe Draaisma, author of the internationally acclaimed Metaphors of Memory, explores the nature of autobiographical memory. Applying a unique blend of scholarship, poetic sensibility and keen observation he tackles such extraordinary phenomena as déjà-vu, near-death experiences, the memory feats of idiot-savants and the effects of extreme trauma on memory recall. Raising almost as many questions as it answers, this fascinating book will not fail to touch you at the same time as it educates and entertains.