Grand Theft Retro
Title | Grand Theft Retro PDF eBook |
Author | Diane Vallere |
Publisher | Polyester Press |
Pages | 236 |
Release | 2021-01-04 |
Genre | Fiction |
ISBN | 1939197996 |
Enjoy this humorous cozy mystery with a fashionable amateur sleuth and stylish plot by national bestselling author Diane Vallere. Samantha Kidd is all about leaving the past behind. But sometimes the past won't let you go... With her thirty-mumble-birthday on the horizon, amateur sleuth and fashion expert Samantha Kidd is determined to get her life under control. Her steady job at Retrofit Magazine comes with a paycheck, medical benefits, a 401K, and an assignment to dive into seventies style. She's prepared to report on patchwork velvet and platform shoes, but she never expected to uncover the theft of a major collection of samples from the days before disco died. When the guilty party threatens Samantha's family and friends, her priorities shift into protection mode. The investigation heats up faster than fondue over sterno, and all too soon Samantha learns that while the beat goes on, there's no guarantee she'll go on with it. Can Samantha catch a criminal who's been living in plain sight, or will her fresh start turn into a dead end? Pick up Grand Theft Retro today! Grand Theft Retro is the fifth hilarious caper in the Killer Fashion mystery series, but each book can be read as a standalone. For fans of Lucy Score, Tricia O’Malley, and Daniel Carson, the book features a determined amateur detective and seventies-inspired style. If you like over-the-top situations, birthday drama, and a dash of romance, then you’ll love Diane Vallere’s humorous mystery. Diane-Fans describe “her vintage Vallere goodness,” and say she is a “great storyteller” with “a way with creating strong female characters and intrigue” who is “a superb and very humorous writer.” Her gift of creating “spunky sleuths in fun settings” take readers to Dallas, Palm Springs, Los Angeles, Pennsylvania, and outer space.
Vintage Games
Title | Vintage Games PDF eBook |
Author | Bill Loguidice |
Publisher | Taylor & Francis |
Pages | 603 |
Release | 2012-08-21 |
Genre | Computers |
ISBN | 1136137572 |
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Retro Gaming Hacks
Title | Retro Gaming Hacks PDF eBook |
Author | Chris Kohler |
Publisher | "O'Reilly Media, Inc." |
Pages | 568 |
Release | 2005-10-12 |
Genre | Games & Activities |
ISBN | 1449303900 |
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
100 Retro Videogames You Must Play Before You Die
Title | 100 Retro Videogames You Must Play Before You Die PDF eBook |
Author | Tom Crossland |
Publisher | epubli |
Pages | 203 |
Release | 2024-06-23 |
Genre | Games & Activities |
ISBN | 3759831079 |
Taking in everything from Another World to X-COM: UFO Defense, here are 100 classic retro games you must play before you die. The book includes, among many others, Doom, Half-Life, Sensible Soccer, Tomb Raider, Super Mario 64, Cannon Fodder, Space Invaders, Star Wars, Metal Gear Solid, Quake, Resident Evil, and Tetris. Prepare for a nostalgic trip through the vintage years of arcade and home gaming!
Jacked
Title | Jacked PDF eBook |
Author | David Kushner |
Publisher | Wiley |
Pages | 304 |
Release | 2012-04-03 |
Genre | Games & Activities |
ISBN | 9780470936375 |
Inside the making of a videogame that defined a generation: Grand Theft Auto Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked. Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractors Offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex mini-game incident, and more Whether you love Grand Theft Auto or hate it, or just want to understand the defining entertainment product of a generation, you'll want to read Jacked and get the real story behind this boundary-pushing game.
The Kill of It All: A Madison Night Cozy Mystery
Title | The Kill of It All: A Madison Night Cozy Mystery PDF eBook |
Author | Diane Vallere |
Publisher | Polyester Press |
Pages | 234 |
Release | 2022-02-22 |
Genre | Fiction |
ISBN | 1954579284 |
National bestselling cozy mystery author Diane Vallere brings you murder, strippers, and an ice cream parlor decorating project in this latest satisfying installment in the feel-good, amateur sleuth Madison Night mystery series! A diva found dead on a commercial set. A decorator tasked to take her place. Can Madison Night remember her lines before the killer erases her too? Madison Night’s star is on the rise. Thanks to a series of TV spots to promote her decorating business’s grand reopening, she’s busier than ever. The police commissioner, impressed with her screen presence, engages her to replace the original actress in his feel-good campaign for local law enforcement. But when the first spokeswoman’s body is found on set after Madison’s testimonial airs, the last thing the police need is publicity. Madison steers clear of the controversy by focusing on her company relaunch, but when gossip links the victim to someone special in her life, she gets involved by proxy. She uses her soapbox to draw out suspects, but if she’s not careful, it might serve as a coffin instead. Can Madison reveal a hidden killer before the bubble bursts on her newfound success? The Kill of It All is the ninth book in the delightful Madison Night mystery series. If you like Doris Day movies, traditional mysteries, and quirky sleuths, you'll love this charming cozy mystery. What People Are Saying about Madison Night Mysteries: "Make room for Vallere's tremendously fun homage. Imbuing her story with plenty of mid-century modern decorating and fashion tips, not to mention a steady patter of Doris Day trivia, Vallere debuts a well-paced cozy series. Her disarmingly honest lead and two hunky sidekicks will appeal to all fashionistas and antiques types and have romance crossover appeal." - Library Journal "If you are looking for an unconventional mystery with a snarky, no-nonsense main character, this is it. Madison is a strong leading lady who lands in lots of quirky situations. Instead of clashing, humor and danger meld perfectly, and there's a cliffhanger that will make your jaw drop. You'll look forward to the second Madison Night mystery." - RT Book Reviews "A charming modern tribute to Doris Day movies and the retro era of the 50s, including murders, escalating danger, romance... and a puppy!" - Linda O. Johnston, Author of the Pet Rescue Mysteries "It was fast and furious, had a lot of info, characters, suspects, and even a few tangled romances. I love mysteries where I can't figure out who the real killer is until the end, and this was one of those. The novel was well-written, moved at a smooth pace, and Madison's character was a riot." - ChickLit Plus "This was a delightful read for me. I particularly enjoy and like Doris Day and was so surprised that Pillow Talk was mentioned in the book along with Doris Day. It's nice having a cute, cozy mystery to read, I look forward to more in the series!" -Bookreporter.com "If you love the Technicolor movies of Doris Day and Rock Hudson and watch Mad Men for fashion tips, author Diane Vallere has written a mystery that will appeal to the mid-century modern heart." - ReaderToReader.com "An intricately plotted and well-written book, I really enjoyed the story. I can't imagine decorating a house in the style from Doris Day's movies but it makes fine reading." - Fresh Fiction
Warped on a Moon Trek: A Sky Crimes and Mysteries Outer Space Adventure
Title | Warped on a Moon Trek: A Sky Crimes and Mysteries Outer Space Adventure PDF eBook |
Author | Diane Vallere |
Publisher | Polyester Press |
Pages | 211 |
Release | 2024-06-25 |
Genre | Fiction |
ISBN | 0984965378 |
Enjoy this humorous outer space time travel mystery adventure with uniform lieutenant Sylvia Stryker and a supporting cast of quirky aliens by national bestselling author Diane Vallere… Tomorrow is yesterday and next week may never come in this new space adventure with notes of Veronica Mars and Lost in Space! Sylvia Stryker is the Moon Unit Corporation’s employee of the month. Impressive, since her side gig solving intergalactic mysteries takes up most of her time. But she is put to a new test after her mentor, Neptune, flies through a wormhole to meet with a reclusive scientist about the faulty chip powering their lunar module. The contact has been hiding from accusations of murder on another planet. Even more startling is the identity of the scientist: a family member Sylvia never thought she’d see again. When Neptune’s space pod vanishes into a parallel timeline, Sylvia is quick to follow, but a face-to-face with her younger self threatens her reality. She is thrust into a time-bending journey where the unsolved murder becomes central to her mission. With a missing boss, a malfunctioning navigational system, and a family reunion hanging in the balance, Sylvia’s race against time just might save the world…or eradicate it from existence. Can Sylvia repair the circuits of time, or will she stay lost in space with a killer? For fans of Star Trek, Star Wars, Dune, UFO, The Orville, Galaxy Quest, Lost in Space, The Jetsons, Back to the Future, and Bill and Ted's Excellent Adventure. Diane-Fans describe “her vintage Vallere goodness,” and say she is a “great storyteller” with “a way with creating strong female characters and intrigue” who is “a superb and very humorous writer.” Her gift of creating “spunky sleuths in fun settings” take readers to Dallas, Palm Springs, Los Angeles, Pennsylvania, and outer space. CHAPTER ONE EXCERPT: “We have a problem,” Neptune said. “Just one?” I asked. My morning had been spent repairing the intake valve on the Moon Unit’s air conditioning unit and trying, unsuccessfully, to reboot the Intergalactic Positioning System. We were somewhere between the docking station and Earth’s moon. This was a test drive of the new Moon Unit designs, sent on a mock journey designed to identify and work out the kinks before we took on paying passengers. There had been some trouble with Moon Unit Cruises in the past, and this was management’s way of minimizing bad press if something went wrong this time. On paper, the trip was a straight shot, and I was more concerned about what would happen if the AC crapped out than the possibility of criminal activity amongst the skeletal crew. “There’s an asteroid headed to Earth,” Neptune continued. “Trajectory has it hitting the planet and knocking it off its axis in the next sixteen hours.” “I studied Earth at the Space Academy. Asteroids have landed there before, and there’s never been any long-term damage.” “This time is different.” He turned his back to me and keyed a command into my computer. We were standing in the uniform ward, which is where I was officially assigned to work. Neither the crew nor the passengers on the Moon Unit knew I doubled as an undercover security agent between laundering and folding uniforms, and that worked out just fine for me. On my first few moon treks, my work on the side hadn’t been sanctioned, and this way was a lot more secure. Moon Units were cruise ships that delivered on the promise of vacation getaways on various moons in the galaxy. Our home base was on a space station between two of the thirteen colonies that made up the galaxy. When the company first started out, each Moon Unit had a number, but somewhere after the eighth iteration, MU-Corp settled on a mass-produced design and offered franchise opportunities to the masses. Now, there were any number of ships flying around from the docking station to moons and back, and I was but one of their employees. There’d been some talk about pulling the original crew members from flights to handle new employee orientation, but no one had contacted me about it. Though that might have something to do with my unsanctioned activities in the past. Neptune was a behemoth of a man, a solid wall of muscle and sex appeal wrapped up in black tech gear from head to toe. I had a similar outfit but had to wear a crew uniform to keep the passengers from learning about my double life. Neptune typed a command into the computer, and a three-dimensional image appeared in the air between us. It rendered the solar system that included Mercury, Venus, Earth, and Mars. Using hand motions, he zoomed in on the image and blew up the portion that showed Earth. Our destination, Earth’s moon, was visible, as was a small white spaceship with the Moon Unit logo on the side. Trailing us but headed the same general direction was an irregularly shaped mass that looked not unlike a broken piece of a frozen Mars Bar. It turned over itself as it moved, slowly inching toward the blue marble. “What’s that?” I asked, pointing at the object. My finger got too close to the 3D rendering, and the image blinked, as if on the fritz. I pulled my finger away, and the fritz dissolved into a ripple that spread outward toward the edge. “Sorry. I’m still getting used to this thing.” “That’s the asteroid.” “It’s bigger than Mercury!” “That’s the problem.” “Where did it come from?” He pointed to the edge of the rendering. “Current flight path indicates it came from the Kuiper Belt.” “You live outside the Kuiper Belt. Have you ever seen an asteroid that size?” “No.” “Doesn’t that make you curious? About where it really came from? Who set it in motion? If it’s a freak of nature or a nefarious plot to take out Earth? Maybe Earth wasn’t even the destination. Maybe it was sent to take out your ranch.” “When did you add conspiracy theorist to your resume?” I turned my back to him, exasperated, and threw my hands up in the air. “I don’t believe this,” I said then turned back and put my hands on my hips. “If there’s ever a time for conspiracy theories, it’s when a giant asteroid is on its way to take out a planet.” We stood there in a face-off: me with hands balled into fists that rested on my hips, Neptune with his beefy arms crossed over his broad chest. We’d found ourselves in this stance before, but even worse, the sketch artist who’d been employed by the Moon Unit Corporation to capture spontaneous moments on each Moon Trek had found us in this position, too, and our likeness hung next to the vending machines in the employee lounge. I would have made a stink about it, but considering the other position Neptune and I sometimes found ourselves in, I considered it a good thing the sketch artist didn’t have access to our crew quarters. For all of the times we’d found ourselves at an impasse, I’d never once experienced Neptune giving in, but I knew one day I would wear him down. For starters, I was half his size, which meant I had twice the energy. I had exactly zero scientific data to back that up, but simply believing it got me up most mornings. “So there’s an asteroid of unknown origin headed toward the third planet from the sun,” I summarized. “I agree with you. That is a problem. What do you propose?” “An emergency ship is going to rendezvous with the Moon Unit at Zulu Twenty. I’m going to board that ship.” I glanced at my space watch. “That’s in less than an hour!” He continued as if I hadn’t interrupted him. “If I can get into position, I can hitch onto the end of the asteroid before it slingshots around Venus. The increased weight tacked onto the asteroid should change its course.” “Who’s flying the emergency ship here?” “It’s a self-driving vehicle.” “I can’t believe you trust that technology.” I jabbed my finger at the 3D rendering again, this time not caring that with every jab, the image distorted then returned. “You’d have better odds warning Earth and involving their military.” “Can’t. Earth’s moon is a military-free zone. That was the only way these vacation packages could be green-lit. If they dispatch Space Force, they’ll be in violation of a dozen regulations. If anybody finds out they deployed, there will be accusations, and just filing the paperwork to contest those accusations will bankrupt the planet.” Time hadn’t been kind to planet Earth. First, people blamed it on the population. More people meant more need for resources, and initially, that meant new industries. But when space travel became viable, the wealthiest residents packed up and moved to a newer, shinier planet, taking with them the capital that funded those industries. Most of the planets had been retrofitted with domes and energy grids to allow residential development, and there’s nothing the wealthy like more than a chance to get in on the ground floor of a new real estate development. So while living quarters popped up on Mercury, Venus, Mars, and Jupiter, Earth, the OG of home bases, was left to scramble for a new identity. It took a long time for Earth to recover from the change to their population makeup, and the history books described it as a dark stain on the planet’s history. Eventually, they rebuilt, depending heavily on trades passed down through generations. New leaders accepted that they could no longer ignore the siren call of the solar system to their aspirational residents, and they licensed off the moon as their most valuable asset to keep hungry developers from attempting to buy it outright. Moon Unit Corporation was the leader in the space cruise sector, and it was rumored that a late-night meeting between our CEO and Earth’s representative had resulted in a handshake deal that gave us exclusive rights to the planet’s only natural satellite. A lot of people felt MU Corp had taken advantage of Earth, but thanks to my ability to hack into the dark web and access the content of redacted documents, I knew the deal had single-handedly kept the planet from becoming the property of the highest bidder. After fighting space pirates and corrupt government officials, it felt good to know I was on the team of the good guys. Neptune studied me. We’d been working together for a few years now. Our first meeting had been less than auspicious. He assumed I was guilty of murder and tossed me in the spaceship clink. It wasn’t until later, after I thwarted a plan to sabotage the spaceship we were on and catch the real murderer, that he acknowledged my usefulness. It took a little bit longer to convince him to train me in spaceship security, though we’d both agreed that my official position as uniform manager was a valuable cover for clandestine operations. The last big case we’d solved, we’d come at from separate angles. Neptune had been arrested for a crime he didn’t commit—I always wondered if that made him feel any guilt about what he’d done to me, but I had yet to broach the subject—and I’d scoured the dark web for months trying to design a mission to bust him out. But as was usually the case, a simple jailbreak turned into a production that had repercussions felt around the whole galaxy. Since then, a few things had changed. Federation Council, the reigning body that governed the thirteen colonies, had found itself in dire need of restructuring. Unchecked terrorist acts from space pirates had kept the council from seeing corruption within its own ranks, and the tradition of one-and-done elections for councilperson positions had been called into question. A new, radical group of movers and shakers didn’t accept the rules as they’d been laid out centuries ago, and as more and more alien life forms got displaced from their habitats, thanks to violence, each of the thirteen colonies became more assorted. Even Colony Thirteen, where prisoners were sent to serve out their sentences, had become a mix of rehabilitated criminals who had nowhere else to go when their time was up. In more personal matters, Neptune and I acknowledged that there might be more to our synergy than an employer/employee relationship, but choosing a relationship over work wasn’t in either of our cards. I’d spent my life dreaming of space travel from Plunia, the planet where I’d grown up, and Neptune had fought in multiple wars defending the galaxy. We worked well together. Being half-Plunian helped, as it quickly smacked down any possible emotional attachments that my human half inconveniently reared. I couldn’t speak for Neptune, but I thought it was better this way. The Moon Unit corporation had given him a promotion and made me Employee of the Month, so I was pretty sure they agreed. “The emergency pod has an override code,” Neptune said as if no time had passed. “If anything goes wrong with the autopilot, I can turn off the system and drive it manually. The Moon Trek is on target to circle Earth’s moon in three days. That gives me plenty of time to head off the asteroid and return.” “And if all doesn’t go as planned?” “It’s your job to see that it does.” Already, I didn’t like the sound of this. “I already have a job. I have two! What if I don’t have time to rescue you too?” “I’ll float around the galaxy for infinity.” “You think I won’t let that happen, but it might be nice to get a break in my workload for a while.” “I’m not worried about me. I’m worried about the moon landing. You’ll need to oversee it.” Oh, right, fine. The rescue mission wasn’t about him. It never was. Except that one time when it was. Neptune didn’t like to talk about that. “The bridge has the coordinates for the moon landing,” Neptune said. “The captain and the first officers are monitoring the journey. There is a clear path from here to the moon, and the space travel controllers have confirmed a cease in space traffic for the duration of our trip.” “It’s amazing what a little tourist money can buy.” Neptune stifled a smile at my cynicism. Ever since Earth officials discovered how much money they could make by converting the moon to a vacation destination and renting out packages to various cruise ships in the galaxy, trips to the moon had been added to our regular rotation. It was among the less expensive getaways one could take on a Moon Unit, and the company found it worthwhile to maintain an entry-level experience to get potential repeat customers into its marketing funnel. “So,” I said, returning to the matter at hand, “if the ship is on autopilot and the first officers have everything under control, what’s there for me to do? Aside from my uniform management responsibilities.” “You’re off uniforms while I’m gone. I need you suited up in your security rig in case I need to communicate with you.” “If I’m going to maintain my cover, I can’t just abandon the uniform ward.” “Get Pika to handle it. She’s managed before, hasn’t she?” I rolled my eyes. Pika was a playful pink Gremlon with an undiagnosed attention deficit disorder and an unchecked attraction to anything that sparkled. Relying on Pika would have consequences, though it was difficult to predict what they would be. “What if something goes wrong? How will I reach you?” “You won’t. For the twenty-three hours I’m gone, it’s up to you to handle whatever comes your way.”