GPU-friendly Marching Cubes
Title | GPU-friendly Marching Cubes PDF eBook |
Author | Yongming Xie |
Publisher | |
Pages | 170 |
Release | 2008 |
Genre | Rendering (Computer graphics) |
ISBN |
Title | PDF eBook |
Author | |
Publisher | IOS Press |
Pages | 4576 |
Release | |
Genre | |
ISBN |
Medicine Meets Virtual Reality 15
Title | Medicine Meets Virtual Reality 15 PDF eBook |
Author | J.D. Westwood |
Publisher | IOS Press |
Pages | 548 |
Release | 2007-01-18 |
Genre | Computers |
ISBN | 1607502259 |
Our culture is obsessed with design. Sometimes designers can fuse utility and fantasy to make the mundane appear fresh—a cosmetic repackaging of the same old thing. Because of this, medicine—grounded in the unforgiving realities of the scientific method and peer review, and of flesh, blood, and pain—can sometimes confuse “design” with mere “prettifying.” Design solves real problems, however. This collection of papers underwrites the importance of design for the MMVR community, within three different environments: in vivo, in vitro and in silico. in vivo: we design machines to explore our living bodies. Imaging devices, robots, and sensors move constantly inward, operating within smaller dimensions: system, organ, cell, DNA. in vitro: Using test tubes and Petri dishes, we isolate in vivo to better manipulate and measure biological conditions and reactions. in silico: We step out of the controlled in vitro environment and into a virtual reality. The silica mini-worlds of test tubes and Petri dishes are translated into mini-worlds contained within silicon chips. The future of medicine remains within all three environments: in vivo, in vitro, and in silico. Design is what makes these pieces fit together—the biological, the informational, the physical/material—into something new and more useful.
Discrete Geometry for Computer Imagery
Title | Discrete Geometry for Computer Imagery PDF eBook |
Author | Nicolas Normand |
Publisher | Springer |
Pages | 449 |
Release | 2016-04-08 |
Genre | Computers |
ISBN | 3319323601 |
This book constitutes the refereed proceedings of the 19th IAPR International Conference on Discrete Geometry for Computer Imagery, DGCI 2016, held in Nantes, France, in April 2016. The 32 revised full papers presented together with 2 invited talks were carefully selected from 51 submissions. The papers are organized in topical sections on combinatorial tools; discretization; discrete tomography; discrete and combinatorial topology; shape descriptors; models for discrete geometry; circle drawing; morphological analysis; geometric transforms; and discrete shape representation, recognition and analysis.
Computer Vision and Graphics
Title | Computer Vision and Graphics PDF eBook |
Author | Leonard Bolc |
Publisher | Springer Science & Business Media |
Pages | 409 |
Release | 2010-09-13 |
Genre | Computers |
ISBN | 3642159060 |
supporting the Conference.
Creativity in Intelligent Technologies and Data Science
Title | Creativity in Intelligent Technologies and Data Science PDF eBook |
Author | Alla Kravets |
Publisher | Springer |
Pages | 886 |
Release | 2017-08-28 |
Genre | Computers |
ISBN | 3319655515 |
This book constitutes the refereed proceedings of the Second Conference on Creativity in Intelligent Technologies and Data Science, CIT&DS 2017, held in Volgograd, Russia, in September 2017. The 58 revised full papers and two keynote papers presented were carefully reviewed and selected from 194 submissions. The papers are organized in topical sections on Knowledge Discovery in Patent and Open Sources for Creative Tasks; Open Science Semantic Technologies; Computer Vision and Knowledge-Based Control; Pro-Active Modeling in Intelligent Decision Making Support; Data Science in Energy Management and Urban Computing; Design Creativity in CASE/CAI/CAD/PDM; Intelligent Internet of Services and Internet of Things; Data Science in Social Networks Analysis; Creativity and Game-Based Learning; Intelligent Assistive Technologies: Software Design and Application.
Game Engine Gems, Volume One
Title | Game Engine Gems, Volume One PDF eBook |
Author | Eric Lengyel |
Publisher | Jones & Bartlett Publishers |
Pages | 255 |
Release | 2010-03-05 |
Genre | Computers |
ISBN | 1449657931 |
Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.