Gothic Machine

Gothic Machine
Title Gothic Machine PDF eBook
Author David J. Jones
Publisher University of Wales Press
Pages 252
Release 2011-07-01
Genre Literary Criticism
ISBN 1783161140

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Gothic Machine is a ground-breaking exploration of relations between Gothic literature, pre-cinematic media such as magic lanterns, phantasmagoria and dioramas and the first films 1670-1910. Starting with the earliest projections of horror images, continuing through the development of Gothic fiction and drama and closing with the first Frankenstein film, this study is a fascinating and pioneering evaluation of relations between these different media. As early as 1800, the Marquis de Sade identified Gothic novels such as The Monk and The Mysteries of Udolpho as ‘phantasmagoria’. This work explores the reasons why and, amongst the other mysteries broached en route is the reason that our first view of Dracula on English soil is described by Bram Stoker as a ‘diorama’. That doyen of tales of terror, Sheridan Le Fanu is revealed to be a literary magic lanternist, as is Robert Louis Stevenson. Symbolist visions of spectral automated chanteuses and demonic panoramas are discussed as are the darkest fantasies of J-K Huysmans and the earliest film-makers. This study, which moves between detailed study of the work of specific showmen and artists in relation to media histories and, elsewhere, much wider and more general surveys of cultural expression of these processes, is driven by historicist thought throughout. The author’s argument is audacious and bold, challenging critical orthodoxies on spectrality and the envisioning of ghosts. As the cultural detective who re-discovered the setting of E.G. Robertson’s convent Phantasmagoria, Dr. Jones is in a unique position to explore the performative aspects of this famous spectacle. The author explores five key periods in Germany, Britain, France and America over the designated span. Finally, the widely-ranging discussion crosses the line between pre-cinematic shows and cinema proper revealing how the new technology itself became a haunted, Gothic medium.

Gothic Machine

Gothic Machine
Title Gothic Machine PDF eBook
Author David J. Jones
Publisher University of Wales Press
Pages 254
Release 2011-08-15
Genre Literary Criticism
ISBN 0708324088

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This book provides new insights into how Gothic Horror as a whole started, and encourages the reader to think of the relations between such books and films as one vibrant set of energies.

The Gothic in Contemporary Literature and Popular Culture

The Gothic in Contemporary Literature and Popular Culture
Title The Gothic in Contemporary Literature and Popular Culture PDF eBook
Author Justin Edwards
Publisher Routledge
Pages 213
Release 2013-02-15
Genre Literary Criticism
ISBN 1136337881

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This interdisciplinary collection brings together world leaders in Gothic Studies, offering dynamic new readings on popular Gothic cultural productions from the last decade. Topics covered include, but are not limited to: contemporary High Street Goth/ic fashion, Gothic performance and art festivals, Gothic popular fiction from Twilight to Shadow of the Wind, Goth/ic popular music, Goth/ic on TV and film, new trends like Steampunk, well-known icons Batman and Lady Gaga, and theorizations of popular Gothic monsters (from zombies and vampires to werewolves and ghosts) in an age of terror/ism.

Inland Printer, American Lithographer

Inland Printer, American Lithographer
Title Inland Printer, American Lithographer PDF eBook
Author
Publisher
Pages 1122
Release 1903
Genre Lithography
ISBN

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The Nineteenth-Century Novel and the Pre-Cinematic Imagination

The Nineteenth-Century Novel and the Pre-Cinematic Imagination
Title The Nineteenth-Century Novel and the Pre-Cinematic Imagination PDF eBook
Author Alberto Gabriele
Publisher Springer Nature
Pages 252
Release
Genre
ISBN 1137561319

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The Palgrave Handbook to Horror Literature

The Palgrave Handbook to Horror Literature
Title The Palgrave Handbook to Horror Literature PDF eBook
Author Kevin Corstorphine
Publisher Springer
Pages 529
Release 2018-11-07
Genre Literary Criticism
ISBN 3319974068

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This handbook examines the use of horror in storytelling, from oral traditions through folklore and fairy tales to contemporary horror fiction. Divided into sections that explore the origins and evolution of horror fiction, the recurrent themes that can be seen in horror, and ways of understanding horror through literary and cultural theory, the text analyses why horror is so compelling, and how we should interpret its presence in literature. Chapters explore historical horror aspects including ancient mythology, medieval writing, drama, chapbooks, the Gothic novel, and literary Modernism and trace themes such as vampires, children and animals in horror, deep dark forests, labyrinths, disability, and imperialism. Considering horror via postmodern theory, evolutionary psychology, postcolonial theory, and New Materialism, this handbook investigates issues of gender and sexuality, race, censorship and morality, environmental studies, and literary versus popular fiction.

Digital Material

Digital Material
Title Digital Material PDF eBook
Author Marianne van den Boomen
Publisher Amsterdam University Press
Pages 304
Release 2009
Genre Social Science
ISBN 9089640681

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This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. "New Media Studies" crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.