Goal Play!

Goal Play!
Title Goal Play! PDF eBook
Author Paul Fidanque Levy
Publisher Createspace Independent Publishing Platform
Pages 0
Release 2012-02-14
Genre Employee motivation
ISBN 9781469978574

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The author shares leadership skills learned from coaching soccer and how others can gain these skills.

Play Practice

Play Practice
Title Play Practice PDF eBook
Author Alan G. Launder
Publisher Human Kinetics
Pages 258
Release 2013
Genre Education
ISBN 0736097007

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Offers an innovative approach to teaching and coaching sport that combines contemporary theory with the experience of practical and reflective work in real sport environments. It covers a wide range of team and individual sports, including archery, table tennis, flag football, skiing, cricket and track and field.

Goal!

Goal!
Title Goal! PDF eBook
Author Mark Stewart
Publisher Millbrook Press
Pages 64
Release 2017-01-01
Genre Juvenile Nonfiction
ISBN 1512458023

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Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! What goal caused the most legendary celebration in soccer history? Who invented the bicycle kick? Who was the first player to score 1,000 goals? Get the full story on scoring goals in soccer, from the earliest days to the present. This book is full of facts about the sport’s greatest goals and the women and men who scored them.

Zone Play

Zone Play
Title Zone Play PDF eBook
Author Angelo Pereni
Publisher Reedswain Inc.
Pages 284
Release 1998
Genre Sports & Recreation
ISBN 9781890946180

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A comprehensive book covering in detail how to coach and teach every aspect of Zone Play. Included is a complete tactical analysis of Zone Play, situational exercises to develop Zone Play, a full chapter on transition and counter attacking, and a section on game analysis. Every coach should have this book.

Rules of Play

Rules of Play
Title Rules of Play PDF eBook
Author Katie Salen Tekinbas
Publisher MIT Press
Pages 680
Release 2003-09-25
Genre Computers
ISBN 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Videogame, player, text

Videogame, player, text
Title Videogame, player, text PDF eBook
Author Barry Atkins
Publisher Manchester University Press
Pages 265
Release 2024-07-30
Genre Social Science
ISBN 1526185601

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Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.

Games 2

Games 2
Title Games 2 PDF eBook
Author Youth Specialties,
Publisher Zondervan
Pages 167
Release 2011-03-01
Genre Religion
ISBN 0310862132

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Nearly 400 more wild, creative games for guaranteed fun! - Baseball and Kickball Games . . . The national pastime is hereby turned on its ear by more nutty variations than you can shake a Louisville Slugger at. Plus other diamond games, like kickball. - Swimming Pool and Lake Games . . . Whether your water is a pond, pool, or Puget Sound, we've got contests, activities -- even a spectator Water Carnival (see page 117). - Wide Games . . . Got a few acres and a few hours to organize, strategize -- and then use stealth and cunning to infiltrate enemy lines, smuggle contraband through customs, or detect (and dispatch) aliens? These adventure games are perfect for camps and retreats! - Golf Games . . . You don't need manicured courses, motorized carts, or polyester pants. What you do need are people willing to golf with marshmallows, rubber bands, hula hoops, and croquet mallets. - Frisbee Games . . . Portable, ubiquitous, and supremely cool, flying discs hold hours of entertainment for your group. In fact, why not plan an entire day of Frisbee games? Plus . . . A bevy of relay races, outdoor games especially for large and small groups, 30-some soccer and hockey games, alternative football games, and enough water games (including water balloon games) to give your group a sopping good summertime! Whether you're a youth worker or recreation director in a church, school, club, or camp -- Games 2 is brimming with notoriously wild, creative, and youth-group tested games!