Glued to Games

Glued to Games
Title Glued to Games PDF eBook
Author Scott Rigby
Publisher Praeger
Pages 0
Release 2011-02-18
Genre Social Science
ISBN 0313362246

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This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of Beatles Rock Band. And it is no longer just teenagers that are hooked, audiences both young and old can't seem to get enough. But while "video-game addict" has become a common term, are these games really physically and psychologically addictive? With video game sales in the billions and anxious concerns about their longterm effects growing louder, this volume brings something new to the discussion. It is a research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, it gets to the heart of gaming's powerful psychological and emotional allure, the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

Glued to Games

Glued to Games
Title Glued to Games PDF eBook
Author Scott Rigby
Publisher Bloomsbury Publishing USA
Pages 323
Release 2011-02-18
Genre Social Science
ISBN

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This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. With video game sales in the billions and anxious concerns about their long-term effects growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure—the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

History of Video Games

History of Video Games
Title History of Video Games PDF eBook
Author David Paris
Publisher Teacher Created Materials
Pages 51
Release 2016-08-01
Genre Juvenile Nonfiction
ISBN 1493835947

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Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to connect back to the text and encourage multiple readings. Check It Out! includes suggested resources for further reading. Aligned with state standards, this title features complex content appropriate for students preparing for college and career readiness.

Glue

Glue
Title Glue PDF eBook
Author Irvine Welsh
Publisher Random House
Pages 580
Release 2008-12-16
Genre Fiction
ISBN 1407018078

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'Welsh is at the top of his game' The Face 'His most readable and memorable novel since Trainspotting' Independent on Sunday Glue is the story of four boys growing up in the Edinburgh schemes, and about the loyalties, the experiences and the secrets that hold them together into their thirties. As we follow their lives from the 70s into the new century - from punk to techno, from speed to Es - we can see each of them trying to struggle out from under the weight of the conditioning of class and culture, peer pressure and their parents' hopes that maybe their sons will do better than they did. What binds the four of them is the friendship formed by the scheme, their school, and their ambition to escape from both; their loyalty fused in street morality: back up your mates, don't hit women and, most importantly, never grass - on anyone. 'His most complete and engaging work to date... arguably, his best book' TLS 'A coming-of-age story carved out with a broken bottle' Elle

Game Seven

Game Seven
Title Game Seven PDF eBook
Author Paul Volponi
Publisher Speak
Pages 274
Release 2016-03
Genre Young Adult Fiction
ISBN 0142424293

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Originally published: New York: Viking, 2015.

Glued to the Tube

Glued to the Tube
Title Glued to the Tube PDF eBook
Author Cheryl Pawlowski
Publisher
Pages 0
Release 2000
Genre Television addiction
ISBN 9781570714597

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A media ecologist's view of the US's love affair with television and its effects on social and familial structures, as well as her impassioned arguments for turning the TV off. Pawlowski (speech communication, U. of Northern Colorado) outlines, for the general reader, the problems with television programming for regular viewers and, particularly, their families. She traces the history of TV viewing, including how programs have changed and what societal values this reflects or creates; the many roles the TV now fulfills that were previously occupied by people (family manager, gender mentor, sexual advisor, hero, friend, etc.); and what the future holds and how people may wean themselves from watching. Annotation copyrighted by Book News Inc., Portland, OR

The Inheritance Games

The Inheritance Games
Title The Inheritance Games PDF eBook
Author Jennifer Lynn Barnes
Publisher Little, Brown Books for Young Readers
Pages 377
Release 2020-09-01
Genre Young Adult Fiction
ISBN 1368053246

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OVER 3 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! Don't miss this New York Times bestselling "impossible to put down" (Buzzfeed) novel with deadly stakes, thrilling twists, and juicy secrets—perfect for fans of One of Us is Lying and Knives Out. Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why—or even who Tobias Hawthorne is. To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch—and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege with danger around every turn, Avery will have to play the game herself just to survive. **The games continue in The Hawthorne Legacy, The Final Gambit, and The Brothers Hawthorne!