Getting in the Game
Title | Getting in the Game PDF eBook |
Author | Deborah L. Brake |
Publisher | NYU Press |
Pages | 298 |
Release | 2012-08-20 |
Genre | Law |
ISBN | 0814760392 |
Title IX, a landmark federal statute enacted in 1972 to prohibit sex discrimination in education, has worked its way into American culture as few other laws have. The subject of web blogs and T-shirt slogans, it is credited with opening the doors to the massive numbers of girls and women now participating in competitive sports, yet few people fully understand the extent to which it has succeeded in challenging the gender norms that have circumscribed women's place in society more generally. In this legal analysis of Title IX, the author, a law professor assesses the statute's successes and failures. She provides an understanding and appreciation of what Title IX has accomplished, while taking a critical look at the places where it has fallen short.
Get in the Game
Title | Get in the Game PDF eBook |
Author | Rich Armstrong |
Publisher | Advantage Media Group |
Pages | 0 |
Release | 2019-10 |
Genre | Business & Economics |
ISBN | 9781642251302 |
Though technology has evolved at hyper speed over the past hundred years, management styles have mostly stayed the same. The higher-ups make the decisions, and the employees grind it out, often without knowing the endgame. In 1983, Jack Stack created a new game: The Great Game of Business. Get In The Game further explains the rules of this Game: to win, you must get everyone at all levels of the business as informed, involved, and engaged as the owner. This book offers a step-by-step guide on how to teach employees the numbers, show them the big picture, and let them have a say in the company's future. The Game has already benefited thousands of companies: Is yours ready to get in The Game?
Getting in the Game
Title | Getting in the Game PDF eBook |
Author | Dawn FitzGerald |
Publisher | Macmillan |
Pages | 148 |
Release | 2007-12-26 |
Genre | Juvenile Fiction |
ISBN | 9780312377533 |
With humor and a feisty spirit, Jo fights for her place both on and off the ice in this funny and feisty middle-grade novel.
Getting in the Game
Title | Getting in the Game PDF eBook |
Author | Dawn FitzGerald |
Publisher | Macmillan |
Pages | 156 |
Release | 2005-04 |
Genre | Juvenile Fiction |
ISBN | 1596430443 |
When everyone tries to get thirteen-year-old Joanna off the boys ice hockey team, including Ben, her best friend since kindergarten, Jo resolves to deal with the problems caused by her participation.
Get in the Game
Title | Get in the Game PDF eBook |
Author | Jonathan Stringfield |
Publisher | John Wiley & Sons |
Pages | 262 |
Release | 2022-07-15 |
Genre | Business & Economics |
ISBN | 1119855373 |
An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
Get in the Game
Title | Get in the Game PDF eBook |
Author | Tim Chartier |
Publisher | University of Chicago Press |
Pages | 137 |
Release | 2022-09-07 |
Genre | Sports & Recreation |
ISBN | 022681128X |
An award-winning math popularizer, who has advised the US Olympic Committee, NFL, and NBA, offers sports fans a new way to understand truly improbable feats in their favorite games. In 2013, NBA point guard Steph Curry wowed crowds when he sunk 11 out of 13 three-pointers for a game total of 54 points—only seven other players, including Michael Jordan and Kobe Bryant, had scored more in a game at Madison Square Garden. Four years later, the University of Connecticut women’s basketball team won its hundredth straight game, defeating South Carolina 66–55. And in 2010, one forecaster—an octopus named Paul—correctly predicted the outcome of all of Germany’s matches in the FIFA World Cup. These are surprising events—but are they truly improbable? In Get in the Game, mathematician and sports analytics expert Tim Chartier helps us answer that question—condensing complex mathematics down to coin tosses and dice throws to give readers both an introduction to statistics and a new way to enjoy sporting events. With these accessible tools, Chartier leads us through modeling experiments that develop our intuitive sense of the improbable. For example, to see how likely you are to beat Curry’s three-pointer feat, consider his 45.3 percent three-point shooting average in 2012–13. Take a coin and assume heads is making the shot (slightly better than Curry at a fifty percent chance). Can you imagine getting heads eleven out of thirteen times? With engaging exercises and fun, comic book–style illustrations by Ansley Earle, Chartier’s book encourages all readers—including those who have never encountered formal statistics or data simulations, or even heard of sports analytics, but who enjoy watching sports—to get in the game.
The Board Game Designer's Guide to Getting Published
Title | The Board Game Designer's Guide to Getting Published PDF eBook |
Author | Joe Slack |
Publisher | CRC Press |
Pages | 216 |
Release | 2023-02-22 |
Genre | Games & Activities |
ISBN | 1000783413 |
Making a great board game and pitching it to publishers are two completely different things. If you’ve got a game that you want to share with the world but don’t know what to do next, this book will help you navigate through exactly what steps to take. You’ll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don’t get exploited You’ll learn from Joe’s experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.