Get in the Game! (Space Jam: A New Legacy)

Get in the Game! (Space Jam: A New Legacy)
Title Get in the Game! (Space Jam: A New Legacy) PDF eBook
Author Random House
Publisher Random House Books for Young Readers
Pages 33
Release 2021-08-31
Genre Juvenile Fiction
ISBN 0593382307

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An all-new Step 3 Step into Reading reader based on Space Jam: A New Legacy, starring LeBron James and the Looney Tunes! Basketball superstar LeBron James teams up with Bugs Bunny and the Looney Tunes for Space Jam: A New Legacy, the long-awaited reimagining of the original, beloved film. Boys and girls ages 5 to 7 will love this Step 3 Step into Reading leveled reader. Step 3 readers feature engaging characters in easy-to-follow plots about popular topics. For children who are ready to read on their own.

Get in the Game! (Space Jam

Get in the Game! (Space Jam
Title Get in the Game! (Space Jam PDF eBook
Author Random House Publishing Group
Publisher
Pages 32
Release 2021-08-31
Genre
ISBN 9781536469462

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Basketball superstar LeBron James teams up with Bugs Bunny and the Looney Tunes for Space Jam: A New Legacy, the long-awaited reimagining of the original, beloved film.

Reading the Rabbit

Reading the Rabbit
Title Reading the Rabbit PDF eBook
Author Kevin S. Sandler
Publisher Rutgers University Press
Pages 292
Release 1998
Genre Art
ISBN 9780813525389

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On cartoon animation

The Game Artist's Guide to Maya

The Game Artist's Guide to Maya
Title The Game Artist's Guide to Maya PDF eBook
Author Michael McKinley
Publisher John Wiley & Sons
Pages 238
Release 2006-07-14
Genre Computers
ISBN 0782150535

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The Definitive Resource for Up-and-Coming 3D Game Artists Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry. Inside, you'll learn how to: Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations in mind View martial arts videos on the book's CD to animate your character more realistically Prepare a model for texturing with UV mapping and layout techniques Create different kinds of textures Master the rigging process, from setting up a skeleton to preparing blend shapes Practice techniques for creating animation clips to work with in the Trax Editor Use particle effects, such as sprites and animated geometry, to add pizzazz to your model

Artificial Intelligence for Space: AI4SPACE

Artificial Intelligence for Space: AI4SPACE
Title Artificial Intelligence for Space: AI4SPACE PDF eBook
Author Matteo Madi
Publisher CRC Press
Pages 396
Release 2023-12-18
Genre Science
ISBN 1003820298

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The new age space value chain is a complex interconnected system with diverse actors, which involves cross-sector and cross-border collaborations. This book helps to enrich the knowledge of Artificial Intelligence (AI) across the value chain in the space-related domains. Advancements of AI and Machine Learning have impactfully supported the space sector transformation as it is shown in the book. "This book embarks on a journey through the fascinating realm of AI in space, exploring its profound implications, emerging trends, and transformative potential." Prof. Dr. Oliver Ullrich - Director Innovation Cluster Space and Aviaton (UZH Space Hub), University of Zurich, Switzerland Aimed at space engineers, risk analysts, policy makers, technical experts and non-specialists, this book demonstrates insights into the implementation of AI in the space sector, alongside its limitations and use-case examples. It covers diverse AI-related topics applicable to space technologies or space big data such as AI-based technologies for improving Earth Observation big data, AI for space robotics exploration, AI for astrophysics, AI for emerging in-orbit servicing market, and AI for space tourism safety improvement. Key Features: Provides an interdisciplinary approach, with chapter contributions from expert teams working in the governmental or private space sectors, with valuable contributions from computer scientists and legal experts Presents insights into AI implementation and how to unlock AI technologies in the field Up-to-date with the latest developments and cutting-edge applications

Ebony

Ebony
Title Ebony PDF eBook
Author
Publisher
Pages 176
Release 1996-12
Genre
ISBN

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EBONY is the flagship magazine of Johnson Publishing. Founded in 1945 by John H. Johnson, it still maintains the highest global circulation of any African American-focused magazine.

Billboard

Billboard
Title Billboard PDF eBook
Author
Publisher
Pages 96
Release 1997-07-05
Genre
ISBN

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In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.