Geometry for Programmers

Geometry for Programmers
Title Geometry for Programmers PDF eBook
Author Oleksandr Kaleniuk
Publisher Simon and Schuster
Pages 770
Release 2023-06-20
Genre Mathematics
ISBN 1638351929

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Master the math behind CAD, game engines, GIS, and more! This hands-on book teaches you the geometry used to create simulations, 3D prints, and other models of the physical world. In Geometry for Programmers you will learn how to: Speak the language of applied geometry Compose geometric transformations economically Craft custom splines for efficient curves and surface generation Pick and implement the right geometric transformations Confidently use important algorithms that operate on triangle meshes, distance functions, and voxels Geometry for Programmers guides you through the math behind graphics and modeling tools. It’s full of practical examples and clear explanations that make sense even if you don’t have a background in advanced math. You’ll learn how basic geometry can help you avoid code layering and repetition, and even how to drive down cloud hosting costs with more efficient runtimes. Cheerful language, charts, illustrations, equations, and Python code help make geometry instantly relevant to your daily work as a developer. About the Technology Geometry is at the heart of game engines, robotics, computer-aided design, GIS, and image processing. This book draws back what is for some a mathematical curtain, giving them insight and control over this central tool. You’ll quickly see how a little geometry can help you design realistic simulations, translate the physical world into code, and even reduce your cloud services bill by improving the efficiency of graphics-intensive applications. About the Book Geometry for Programmers is both practical and entertaining. Fun illustrations and engaging examples show you how to apply geometry to real programming problems, like changing a scan into a CAD model or developing 3D printing contours from a parametric function. And don’t worry if you aren’t a math expert. There’s no heavy theory, and you’ll learn how to offload most equations to the SymPy computer algebra system. What’s Inside Speak the language of applied geometry Compose geometric transformations economically Craft custom splines for efficient curves and surface generation Confidently use geometry algorithms About the Reader Examples are in Python, and all you need is high school–level math. About the Author Oleksandr Kaleniuk is the creator of Words and Buttons Online, a collection of interactive tutorials on math and programming. Table of Contents 1 Getting started 2 Terminology and jargon 3 The geometry of linear equations 4 Projective geometric transformations 5 The geometry of calculus 6 Polynomial approximation and interpolation 7 Splines 8 Nonlinear transformations and surfaces 9 The geometry of vector algebra 10 Modeling shapes with signed distance functions and surrogates 11 Modeling surfaces with boundary representations and triangle meshes 12 Modeling bodies with images and voxels

Math for Programmers

Math for Programmers
Title Math for Programmers PDF eBook
Author Paul Orland
Publisher Manning Publications
Pages 686
Release 2021-01-12
Genre Computers
ISBN 1617295353

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In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

A Programmer's Geometry

A Programmer's Geometry
Title A Programmer's Geometry PDF eBook
Author Adrian Bowyer
Publisher Butterworth-Heinemann
Pages 153
Release 2014-05-20
Genre Computers
ISBN 1483106063

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A Programmer's Geometry provides a guide in programming geometric shapes. The book presents formulas and examples of computer representation and coding of geometry. Each of the nine chapters of the text deals with the representation and solution of a specific geometrical problem, such as areas, vectors, and volumes. The last chapter provides a brief discussion on generating image through a computer. The codes presented in the book are written in FORTRAN 77. The text will be of great use to programmers who are working on projects that involve geometric calculations.

Geometric Programming for Computer Aided Design

Geometric Programming for Computer Aided Design
Title Geometric Programming for Computer Aided Design PDF eBook
Author Alberto Paoluzzi
Publisher John Wiley & Sons
Pages 1
Release 2018-01-30
Genre Computers
ISBN 1119509122

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Geometric Programming is currently of interest in CAD (Computer Aided Design) and related areas such as computer graphics, modeling and animation, scientific simulation and robotics. A growing interest towards gemotric programming is forecast in the next few years with respect to market specific CAD applications (e.g. for architecture and mechanical CAD) and web-based collaborative design environments. PLaSM is a general purpose functional language to compute with geometry which the authors use throughout their text. The PLaSM language output produces VRML (Virtual Reality Modelling Language) files which are used to create virtual worlds. PLaSM blends the powerful algebraic approach to programming developed at IBM research, with a dimension-independent approach to geometric data structures and algorithms, This book shows that such geometric code can be surprisingly compact and easy to write. It begins by introducing the basic programming with PLaSM and algebraic and geometric foundations of shape modeling, the foundations of computer graphics, solid modeling and geometric modeling of manifolds follows and finally discusses the application of geometric programming. For each topic, the mathematics is given, together with the PLaSM implementation (usually with a few lines of readable code) and some worked examples. Combines excellent coverage of the theory with well-developed examples Numerous applications eg. scientific stimulation, robotics, CAD, Virtual Reality Worked exercises for each topic Uses PLaSM language (supplied) throughout to illustrate techniques Supported with web presence Written for Industrial Practioners developing CAD software, mechanical engineers in Graphics, CAD and CAM, undergraduate and postgraduate courses in Computer Science and Mechanical Engineering,as well as programmers involved with developing visualization software.

Algebraic Geometry for Coding Theory and Cryptography

Algebraic Geometry for Coding Theory and Cryptography
Title Algebraic Geometry for Coding Theory and Cryptography PDF eBook
Author Everett W. Howe
Publisher Springer
Pages 160
Release 2017-11-15
Genre Mathematics
ISBN 3319639315

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Covering topics in algebraic geometry, coding theory, and cryptography, this volume presents interdisciplinary group research completed for the February 2016 conference at the Institute for Pure and Applied Mathematics (IPAM) in cooperation with the Association for Women in Mathematics (AWM). The conference gathered research communities across disciplines to share ideas and problems in their fields and formed small research groups made up of graduate students, postdoctoral researchers, junior faculty, and group leaders who designed and led the projects. Peer reviewed and revised, each of this volume's five papers achieves the conference’s goal of using algebraic geometry to address a problem in either coding theory or cryptography. Proposed variants of the McEliece cryptosystem based on different constructions of codes, constructions of locally recoverable codes from algebraic curves and surfaces, and algebraic approaches to the multicast network coding problem are only some of the topics covered in this volume. Researchers and graduate-level students interested in the interactions between algebraic geometry and both coding theory and cryptography will find this volume valuable.

A Programmer's Introduction to Mathematics

A Programmer's Introduction to Mathematics
Title A Programmer's Introduction to Mathematics PDF eBook
Author Jeremy Kun
Publisher
Pages 400
Release 2020-05-17
Genre
ISBN

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A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
Title 3D Math Primer for Graphics and Game Development, 2nd Edition PDF eBook
Author Fletcher Dunn
Publisher CRC Press
Pages 848
Release 2011-11-02
Genre Computers
ISBN 1568817231

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.