Geometric and Discrete Path Planning for Interactive Virtual Worlds

Geometric and Discrete Path Planning for Interactive Virtual Worlds
Title Geometric and Discrete Path Planning for Interactive Virtual Worlds PDF eBook
Author Marcelo Kallmann
Publisher Springer Nature
Pages 181
Release 2022-05-31
Genre Mathematics
ISBN 3031025881

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Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.

Simulating Heterogeneous Crowds with Interactive Behaviors

Simulating Heterogeneous Crowds with Interactive Behaviors
Title Simulating Heterogeneous Crowds with Interactive Behaviors PDF eBook
Author Nuria Pelechano
Publisher CRC Press
Pages 299
Release 2016-10-26
Genre Computers
ISBN 1498730396

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Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate

Geometric Continuity of Curves and Surfaces

Geometric Continuity of Curves and Surfaces
Title Geometric Continuity of Curves and Surfaces PDF eBook
Author Przemysław Kiciak
Publisher Springer Nature
Pages 233
Release 2022-05-31
Genre Mathematics
ISBN 3031025903

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This book is written for students, CAD system users and software developers who are interested in geometric continuity—a notion needed in everyday practice of Computer-Aided Design and also a hot subject of research. It contains a description of the classical geometric spline curves and a solid theoretical basis for various constructions of smooth surfaces. Textbooks on computer graphics usually cover the most basic and necessary information about spline curves and surfaces in order to explain simple algorithms. In textbooks on geometric design, one can find more details, more algorithms and more theory. This book teaches how various parts of the theory can be gathered together and turned into constructions of smooth curves and smooth surfaces of arbitrary topology. The mathematical background needed to understand this book is similar to what is necessary to read other textbooks on geometric design; most of it is basic linear algebra and analysis. More advanced mathematical material is introduced using elementary explanations. Reading Geometric Continuity of Curves and Surfaces provides an excellent opportunity to recall and exercise necessary mathematical notions and it may be your next step towards better practice and higher understanding of design principles.

Social-Behavioral Modeling for Complex Systems

Social-Behavioral Modeling for Complex Systems
Title Social-Behavioral Modeling for Complex Systems PDF eBook
Author Paul K. Davis
Publisher John Wiley & Sons
Pages 992
Release 2019-04-09
Genre Technology & Engineering
ISBN 1119484960

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This volume describes frontiers in social-behavioral modeling for contexts as diverse as national security, health, and on-line social gaming. Recent scientific and technological advances have created exciting opportunities for such improvements. However, the book also identifies crucial scientific, ethical, and cultural challenges to be met if social-behavioral modeling is to achieve its potential. Doing so will require new methods, data sources, and technology. The volume discusses these, including those needed to achieve and maintain high standards of ethics and privacy. The result should be a new generation of modeling that will advance science and, separately, aid decision-making on major social and security-related subjects despite the myriad uncertainties and complexities of social phenomena. Intended to be relatively comprehensive in scope, the volume balances theory-driven, data-driven, and hybrid approaches. The latter may be rapidly iterative, as when artificial-intelligence methods are coupled with theory-driven insights to build models that are sound, comprehensible and usable in new situations. With the intent of being a milestone document that sketches a research agenda for the next decade, the volume draws on the wisdom, ideas and suggestions of many noted researchers who draw in turn from anthropology, communications, complexity science, computer science, defense planning, economics, engineering, health systems, medicine, neuroscience, physics, political science, psychology, public policy and sociology. In brief, the volume discusses: Cutting-edge challenges and opportunities in modeling for social and behavioral science Special requirements for achieving high standards of privacy and ethics New approaches for developing theory while exploiting both empirical and computational data Issues of reproducibility, communication, explanation, and validation Special requirements for models intended to inform decision making about complex social systems

Virtual Material Acquisition and Representation for Computer Graphics

Virtual Material Acquisition and Representation for Computer Graphics
Title Virtual Material Acquisition and Representation for Computer Graphics PDF eBook
Author Dar'ya Guarnera
Publisher Springer Nature
Pages 93
Release 2022-05-31
Genre Mathematics
ISBN 3031025954

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This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

Mathematical Basics of Motion and Deformation in Computer Graphics

Mathematical Basics of Motion and Deformation in Computer Graphics
Title Mathematical Basics of Motion and Deformation in Computer Graphics PDF eBook
Author Ken Anjyo
Publisher Morgan & Claypool Publishers
Pages 97
Release 2017-04-13
Genre Computers
ISBN 1627059849

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This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Title Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition PDF eBook
Author Ken Anjyo
Publisher Springer Nature
Pages 79
Release 2022-06-01
Genre Mathematics
ISBN 303102592X

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This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.