gen:Lock (2019-) #7

gen:Lock (2019-) #7
Title gen:Lock (2019-) #7 PDF eBook
Author Jackson Lanzing
Publisher DC Comics
Pages 22
Release 2019-12-18
Genre Comics & Graphic Novels
ISBN

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Team gen:LOCK plans are thrown out the window when the Union finally launches their assualt on Osaka! They need to get their holons back now or Japan will be overrun!

gen:LOCK

gen:LOCK
Title gen:LOCK PDF eBook
Author Collin Kelly
Publisher DC Comics
Pages 162
Release 2020-08-25
Genre Comics & Graphic Novels
ISBN 1779509855

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Based on the hit animated series from Rooster Teeth! Earth is at war! The villainous Union has been steadily taking over more and more of the planet after initiating the Global Culture War. In an effort to stand its ground against the Union, the Polity turns to Dr. Weller and his team of five individuals who are gen:Lock compatible, which allows them to transfer their minds to mech suits known as Holons! Taking place between seasons one and two of the hit Rooster Teeth web series, this collection is an all-new story of Julian Chase and his team as they pick up the pieces of their lives, leading them into a high-octane adventure in one of the Polity’s last free countries, Japan! Collects gen:Lock #1-7!

gen:Lock (2019-) #1

gen:Lock (2019-) #1
Title gen:Lock (2019-) #1 PDF eBook
Author Jackson Lanzing
Publisher DC Comics
Pages 49
Release 2019-09-18
Genre Comics & Graphic Novels
ISBN

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Team gen:LOCK heads to Japan to help the Japanese Polity break-up the Union's blockade surrounding their walls. But does Japan even want their help?!

RWBY

RWBY
Title RWBY PDF eBook
Author Marguerite Bennett
Publisher DC Comics
Pages 162
Release 2020-08-11
Genre Comics & Graphic Novels
ISBN 1779509804

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In a world rife with monsters known as Grimm, the prestigious Beacon Academy trains the next generation of hunters. Tying in with the hit Rooster Teeth web series RWBY, follow the adventures of team RWBY, comprising bruiser Yang Xiao Long, elegant Weiss Schnee, stealthy Blake Belladonna, and courageous leader Ruby Rose as they protect the world from all manner of Grimm! Collects RWBY #1-7.

Storm Warning: An AFK Book (gen:Lock)

Storm Warning: An AFK Book (gen:Lock)
Title Storm Warning: An AFK Book (gen:Lock) PDF eBook
Author Melissa Scott
Publisher Scholastic Inc.
Pages 155
Release 2020-10-06
Genre Young Adult Fiction
ISBN 1338608649

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The first-ever auiobook for gen:LOCK, the hit animated sci-fi series starring Michael B. Jordan, Dakota Fanning, David Tennant, and Maisie Williams! The last few months have been a whirlwind for Cammie MacCloud. Ever since she agreed to join the gen:LOCK program to help fight the Union, an authoritarian force threatening the world, she's been struggling to find her place in the group. As a 17-year-old genius hacker, she doesn't really fit in among the other four recruits: She can't shoot, she isn't the most graceful in the field, and her brash style doesn't exactly jibe with Command.But Cammie notices things the others don't, and she has the skills to investigate when something feels off... like their latest mission, which currently finds them stranded at the center of a deadly storm with a Union spy in their midst. Don't miss this epic, original novel from multiple award-winning author Melissa Scott and the gen:LOCK team!

Mastering Multi-Camera Techniques

Mastering Multi-Camera Techniques
Title Mastering Multi-Camera Techniques PDF eBook
Author Mitch Jacobson
Publisher Taylor & Francis
Pages 473
Release 2012-09-10
Genre Performing Arts
ISBN 1136057897

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From a basic two-camera interview to an elaborate 26 camera HD concert film, this comprehensive guide presents a platform-agnostic approach to the essential techniques required to set up and edit a multi-camera project. Actual case studies are used to examine specific usages of multi-camera editing and include a variety of genres including concerts, talk shows, reality programming, sit-coms, documentaries for television, event videography and feature films. Other features include: * Advanced multi-camera techniques and specialty work-flows are examined for tapeless & large scale productions with examples from network TV shows, corporate media projects, event videography, and feature films. * New techniques for 3D projects, 2k/4k media management and color correction are revealed. * Technical breakdowns analyze system requirements for monitoring, hard drives & RAIDs, RAM, codecs and computer platforms. * Apple Final Cut Pro, Avid Media Composer, Adobe Premiere Pro and several other software programs are detailed. * Tables, charts, screen-grabs, photos, web-links, blogs, tech school lists and other resource tools for further study. * Unique interviews with the 'Masters of Multi-Cam' including EMMY and academy award-winning directors and editors who share their project notes and give insight to award-winning techniques.

Pioneers in Machinima: The Grassroots of Virtual Production

Pioneers in Machinima: The Grassroots of Virtual Production
Title Pioneers in Machinima: The Grassroots of Virtual Production PDF eBook
Author Tracy G. Harwood
Publisher Vernon Press
Pages 271
Release 2021-09-07
Genre Photography
ISBN 1648892140

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This important new work focuses on the pioneers in machinima, considered to be the grassroots and beginnings of virtual production. Machinima’s impacts are identified by the community, supplemented by Harwood and Grussi’s research and experience over a period of 25 years – from game, film and filmmaking to digital arts practice, creative technologies developments and related research and theory. Machinima is the first digital cultural practice to have emerged from the internet into a mainstream creative genre. Its latest transformation is evident through the increasing convergence of games and film where real-time virtual production as a professional creative practice is resulting in new forms of machine-generated interactive experiences. Using the most culturally significant machinima works (machine-cinema) as lenses to trace its history and impacts, ‘Pioneers in Machinima: The Grassroots of Virtual Production’ provides in-depth testimony by filmmakers and others involved in its emergence. The extensive reference to source materials and interviews bring the story of its impacts up to date through the critical reflections of the early pioneers. This book will be of interest to machinima researchers and practitioners, including game culture, media theorists, students of film studies and game studies, digital artists and those interested in how creative technologies have influenced communities of practice over time.