Building the Ultimate Game PC

Building the Ultimate Game PC
Title Building the Ultimate Game PC PDF eBook
Author Loyd Case
Publisher Que Publishing
Pages 356
Release 1999
Genre Computers
ISBN 9780789722041

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A gaming hardware authority shows users how to optimize gaming performance with tips on installation of components, getting up and running, and more for those ultimate gamers who are interested in learning a little more about what's under the hood of their PC.

Building a Budget Gaming PC

Building a Budget Gaming PC
Title Building a Budget Gaming PC PDF eBook
Author Barrett Williams
Publisher Barrett Williams
Pages 96
Release 2024-07-08
Genre Computers
ISBN

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**Building a Budget Gaming PC The Ultimate Guide to Crafting Your Perfect Rig Without Breaking the Bank** Dive into the world of gaming without emptying your wallet! "Building a Budget Gaming PC" is your comprehensive guide to constructing a high-performance gaming machine that delivers top-tier gameplay without the top-tier price tag. This eBook takes you step-by-step through the process of building your dream PC from the ground up, all while staying within a budget. **Unlock the Secrets to Affordable Gaming Power** - **Why Build Your Own Gaming PC?** Discover the freedom and customization options that come with building your own rig, and why it’s often the best route for gamers on a budget. - **Navigating Price Without Sacrificing Performance** Learn how to make every dollar count with tips on selecting components that offer the best bang for your buck. Understand the essential PC components and set realistic expectations for your build. - **Detailed Planning and Component Selection** From defining your gaming needs to choosing core components such as CPUs, motherboards, GPUs, RAM, and storage options, we cover it all. Get insights into the best budget-friendly options for each part of your setup. - **Mastering the Assembly Process** Follow our step-by-step guide to assembling your PC, avoiding common pitfalls, and ensuring your build runs smoothly from the initial boot to installing the operating system. - **Optimizing and Upgrading** Take your gaming experience to the next level with basic overclocking techniques, performance monitoring tools, and smart future-proofing strategies. Ensure your PC remains at optimal performance with regular maintenance and care. - **Affordable Gaming Accessories** Enhance your setup with budget-friendly monitors, peripherals, and other accessories that don’t compromise on quality. - **Real-World Performance Benchmarks** Compare your build's performance with prebuilt systems and see how it stands up in the real world, with user-submitted benchmarks and professional testing tools. Whether you're a first-time builder or a seasoned enthusiast looking to squeeze more performance out of a tight budget, "Building a Budget Gaming PC" is your ultimate resource. Start your journey to affordable gaming excellence today!

Maximum PC

Maximum PC
Title Maximum PC PDF eBook
Author
Publisher
Pages 122
Release 2004-10
Genre
ISBN

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Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

PC Mag

PC Mag
Title PC Mag PDF eBook
Author
Publisher
Pages 160
Release 2004-06-22
Genre
ISBN

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Building the Perfect PC

Building the Perfect PC
Title Building the Perfect PC PDF eBook
Author
Publisher "O'Reilly Media, Inc."
Pages 422
Release
Genre
ISBN

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Maximum PC

Maximum PC
Title Maximum PC PDF eBook
Author
Publisher
Pages 100
Release 2003-07
Genre
ISBN

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Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

History of the Japanese Video Game Industry

History of the Japanese Video Game Industry
Title History of the Japanese Video Game Industry PDF eBook
Author Yusuke Koyama
Publisher Springer Nature
Pages 285
Release 2023-06-02
Genre Business & Economics
ISBN 981991342X

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This book is the first one to describe the entire history of the video game industry in Japan. The industry consists of multiple markets—for PCs, home consoles, arcades, cellular phones and smart phones—and it is very difficult to see the complete picture. The book deals comprehensively with the history of the Japanese game industry from the beginning of the non-computer age to the present. The video game industry in Japan was established in the arcade game market when Space Invaders was released by Taito in 1978. Game markets for both PCs and home consoles followed in the early 1980s. The platform that occupies a central market position started with the arcade and shifted, in order, to the home console, handheld consoles, and smart phones. In the video game industry in the twentieth century each platform had a clear identity, and the relationships among platforms were "interactions". In the twenty-first century, with the improvement of computer performance, the platform identity has disappeared, thus the relationship among platforms is highly competitive. Since the "crash of 1983" in the United States, the Japanese game industry has one of the largest market shares in the world and has developed without being influenced by other countries. It reached its peak in the late 1990s, and then its relative position declined due to the growth of foreign markets and the failure of emerging markets such as online PC games. Even today, Japan's gaming industry holds a dominant position in the world, but it is not the superpower it once was. Since the beginning of the twenty-first century, game research has become active worldwide. Among game researchers, there is a large demand for research on games in Japan, but there is still little dissemination of research in English. The original version of this book published in Japan is highly regarded and received an award for excellence from the Society of Socio-Informatics in 2017.