Gaming Matters
Title | Gaming Matters PDF eBook |
Author | Judd Ethan Ruggill |
Publisher | University of Alabama Press |
Pages | 168 |
Release | 2011-05-11 |
Genre | Games & Activities |
ISBN | 0817317376 |
In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.
Extra Lives
Title | Extra Lives PDF eBook |
Author | Tom Bissell |
Publisher | Vintage |
Pages | 258 |
Release | 2011-06-14 |
Genre | Social Science |
ISBN | 0307474313 |
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.
Gaming Representation
Title | Gaming Representation PDF eBook |
Author | Jennifer Malkowski |
Publisher | |
Pages | 260 |
Release | 2017 |
Genre | Games & Activities |
ISBN | 9780253026477 |
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.
Macao Business and Investment Opportunities Yearbook Volume 2 Gaming Industry: Strategic Information, Regulations, Opportunities
Title | Macao Business and Investment Opportunities Yearbook Volume 2 Gaming Industry: Strategic Information, Regulations, Opportunities PDF eBook |
Author | IBP. Inc. |
Publisher | Lulu.com |
Pages | 291 |
Release | 2011-11-17 |
Genre | Business & Economics |
ISBN | 1577519752 |
Macao Business and Investment Opportunities Yearbook Volume 2 Leading Export-Import, Business, Investment Opportunities and Projects
Implementation of Indian Gaming Regulatory Act
Title | Implementation of Indian Gaming Regulatory Act PDF eBook |
Author | United States. Congress. House. Committee on Natural Resources. Subcommittee on Native American Affairs |
Publisher | |
Pages | 192 |
Release | 1993 |
Genre | Indians of North America |
ISBN |
Implementation of the Indian Gaming Regulatory Act
Title | Implementation of the Indian Gaming Regulatory Act PDF eBook |
Author | Harold Bloom |
Publisher | DIANE Publishing |
Pages | 71 |
Release | 1998-09 |
Genre | |
ISBN | 0788172549 |
Indian Gaming Regulatory Act Amendments
Title | Indian Gaming Regulatory Act Amendments PDF eBook |
Author | United States. Congress. Senate. Committee on Indian Affairs (1993- ) |
Publisher | |
Pages | 552 |
Release | 1994 |
Genre | Gambling on Indian reservations |
ISBN |