Gaming in Social, Locative and Mobile Media

Gaming in Social, Locative and Mobile Media
Title Gaming in Social, Locative and Mobile Media PDF eBook
Author L. Hjorth
Publisher Springer
Pages 247
Release 2014-05-29
Genre Social Science
ISBN 1137301422

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Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.

Social, Casual and Mobile Games

Social, Casual and Mobile Games
Title Social, Casual and Mobile Games PDF eBook
Author Michele Willson
Publisher Bloomsbury Publishing USA
Pages 319
Release 2017-08-24
Genre Games & Activities
ISBN 150132019X

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The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.

Understanding Games and Game Cultures

Understanding Games and Game Cultures
Title Understanding Games and Game Cultures PDF eBook
Author Ingrid Richardson
Publisher SAGE
Pages 194
Release 2021-03-24
Genre Language Arts & Disciplines
ISBN 1529738520

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Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

Ambient Play

Ambient Play
Title Ambient Play PDF eBook
Author Larissa Hjorth
Publisher MIT Press
Pages 200
Release 2020-09-15
Genre Games & Activities
ISBN 026236042X

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An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.

Location-Based Gaming

Location-Based Gaming
Title Location-Based Gaming PDF eBook
Author Dale Leorke
Publisher Springer
Pages 272
Release 2018-06-29
Genre Social Science
ISBN 9811306834

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Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.

Ambient Play

Ambient Play
Title Ambient Play PDF eBook
Author Larissa Hjorth
Publisher MIT Press
Pages 200
Release 2020-09-15
Genre Games & Activities
ISBN 0262044366

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How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes. We often play games on our mobile devices when we have some time to kill—waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds. Hjorth and Richardson explore how households are transformed by media—how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a “casual” distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating.

Mobile Interface Theory

Mobile Interface Theory
Title Mobile Interface Theory PDF eBook
Author Jason Farman
Publisher Routledge
Pages 300
Release 2013-06-17
Genre Social Science
ISBN 1136942866

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In this updated second edition, Jason Farman offers a ground-breaking look at how location-aware mobile technologies are radically shifting our sense of identity, community, and place-making practices. Mobile Interface Theory is a foundational book in mobile media studies, with the first edition winning the Book of the Year Award from the Association of Internet Researchers. It explores a range of mobile media practices from interface design to maps, AR/VR, mobile games, performances that use mobile devices and mobile storytelling projects. Throughout, Farman provides readers with a rich theoretical framework to understand the ever-transforming landscape of mobile media and how they shape our bodily practices in the spaces we move through. This fully updated second edition features updated examples throughout reflecting the shifts in mobile technology. This is the ideal text for those studying mobile media, social media, digital media, and mobile storytelling.