Gaming Cultures and Place in Asia-Pacific

Gaming Cultures and Place in Asia-Pacific
Title Gaming Cultures and Place in Asia-Pacific PDF eBook
Author Larissa Hjorth
Publisher Routledge
Pages 314
Release 2009-06-24
Genre Computers
ISBN 1135843171

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This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.

Gaming Cultures and Place in Asia-Pacific

Gaming Cultures and Place in Asia-Pacific
Title Gaming Cultures and Place in Asia-Pacific PDF eBook
Author Larissa Hjorth
Publisher Routledge
Pages 328
Release 2009-06-24
Genre Computers
ISBN 1135843163

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This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

Esports in the Asia-Pacific

Esports in the Asia-Pacific
Title Esports in the Asia-Pacific PDF eBook
Author Filippo Gilardi
Publisher Springer Nature
Pages 281
Release 2023-10-24
Genre Social Science
ISBN 9819937965

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This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters “Introduction to Esports in the Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Gaming in Social, Locative and Mobile Media

Gaming in Social, Locative and Mobile Media
Title Gaming in Social, Locative and Mobile Media PDF eBook
Author L. Hjorth
Publisher Springer
Pages 184
Release 2014-05-29
Genre Social Science
ISBN 1137301422

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Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.

Online at Asia Pacific

Online at Asia Pacific
Title Online at Asia Pacific PDF eBook
Author Larissa Hjorth
Publisher Routledge
Pages 220
Release 2013
Genre Computers
ISBN 0415672163

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Locating intimacies of place and gender (Seoul) -- Spectres of mobile intimacy : mobile media in crisis management of 3.11 (Tokyo) -- The place of intimate visualities : Ba ling hou, LBS and camera phones (Shanghai) -- Intimate distance : sociality and identity in the face of diaspora (Manila) -- Generations, mobile intimacy and political affect (Singapore) -- The place of the domestic : smartphones, women and labour (Melbourne) -- Intimate publics, communities and networks in an age of mobile social media -- Topographies of the intimate : mobile publics in the Asia-Pacific -- Emplaced presences : visual cultures of embodied intimacies -- Conclusion : intimacies of the social, mobile and local.

Routledge Handbook of New Media in Asia

Routledge Handbook of New Media in Asia
Title Routledge Handbook of New Media in Asia PDF eBook
Author Larissa Hjorth
Publisher Routledge
Pages 488
Release 2015-11-06
Genre Social Science
ISBN 1317684982

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While a decade ago much of the discussion of new media in Asia was couched in Occidental notions of Asia as a "default setting" for technology in the future, today we are seeing a much more complex picture of contesting new media practices and production. As "new media" becomes increasingly an everyday reality for young and old across Asia through smartphones and associated devices, boundaries between art, new media, and the everyday are transformed. This Handbook addresses the historical, social, cultural, political, philosophical, artistic and economic dimensions of the region’s new media. Through an interdisciplinary revision of both "new media" and "Asia" the contributors provide new insights into the complex and contesting terrains of both notions. The Routledge Handbook of New Media in Asia will be the definitive publication for readers interested in comprehending all the various aspects of new media in Asia. It provides an authoritative, up-to-date, intellectually broad, conceptually cutting-edge guide to the important aspects of new media in the region — as the first point of consultation for researchers, advanced level undergraduate and postgraduate students in fields of new media and Asian studies.

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
Title Transnational Contexts of Culture, Gender, Class, and Colonialism in Play PDF eBook
Author Alexis Pulos
Publisher Springer
Pages 223
Release 2016-12-24
Genre Social Science
ISBN 3319438174

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This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.