Artificial Intelligence and Games
Title | Artificial Intelligence and Games PDF eBook |
Author | Georgios N. Yannakakis |
Publisher | Springer |
Pages | 350 |
Release | 2018-02-17 |
Genre | Computers |
ISBN | 3319635190 |
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Gaming AI
Title | Gaming AI PDF eBook |
Author | George Gilder |
Publisher | |
Pages | 64 |
Release | 2020-10-15 |
Genre | |
ISBN | 9781936599875 |
Pointing to the triumph of artificial intelligence over unaided humans in everything from games such as chess and Go to vital tasks such as protein folding and securities trading, many experts uphold the theory of a "singularity." This is the trigger point when human history ends and artificial intelligence prevails in an exponential cascade of self-replicating machines rocketing toward godlike supremacy in the universe. Gaming AI suggests that this belief is both dumb and self-defeating. Displaying a profound and crippling case of professional amnesia, the computer science establishment shows an ignorance of the most important findings of its own science, from Kurt Gödel's "incompleteness" to Alan Turing's "oracle" to Claude Shannon's "entropy." Dabbling in quantum machines, these believers in machine transcendence defy the deepest findings of quantum theory. Claiming to create minds, they are clinically "out of their minds." Despite the quasi-religious pretensions of techno-elites nobly saving the planet from their own devices, their faith in a techno-utopian singularity is a serious threat to real progress. An industry utterly dependent on human minds will not prosper by obsoleting both their customers and their creators. Gaming AI calls for a remedial immersion in the industry's own heroic history and an understanding of the actual science of their own human minds.
Programming Game AI by Example
Title | Programming Game AI by Example PDF eBook |
Author | Mat Buckland |
Publisher | Jones & Bartlett Learning |
Pages | 522 |
Release | 2005 |
Genre | Computers |
ISBN | 9781556220784 |
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
AI for Games, Third Edition
Title | AI for Games, Third Edition PDF eBook |
Author | Ian Millington |
Publisher | CRC Press |
Pages | 997 |
Release | 2019-03-18 |
Genre | Art |
ISBN | 1351053280 |
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
Artificial Intelligence for Games
Title | Artificial Intelligence for Games PDF eBook |
Author | Ian Millington |
Publisher | CRC Press |
Pages | 898 |
Release | 2018-12-14 |
Genre | Computers |
ISBN | 1315360578 |
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
AI for Game Developers
Title | AI for Game Developers PDF eBook |
Author | David M. Bourg |
Publisher | "O'Reilly Media, Inc." |
Pages | 398 |
Release | 2004 |
Genre | Computers |
ISBN | 9780596005559 |
From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.
AI for Games
Title | AI for Games PDF eBook |
Author | Ian Millington |
Publisher | CRC Press |
Pages | 85 |
Release | 2021-11-15 |
Genre | Computers |
ISBN | 1000475514 |
What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).