Games Software Industry Profile: Canada

Games Software Industry Profile: Canada
Title Games Software Industry Profile: Canada PDF eBook
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Video Games Around the World

Video Games Around the World
Title Video Games Around the World PDF eBook
Author Mark J. P. Wolf
Publisher MIT Press
Pages 715
Release 2015-05-22
Genre Games & Activities
ISBN 0262328496

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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Games Software Industry Profile: North America

Games Software Industry Profile: North America
Title Games Software Industry Profile: North America PDF eBook
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The Oxford Handbook of Canadian Cinema

The Oxford Handbook of Canadian Cinema
Title The Oxford Handbook of Canadian Cinema PDF eBook
Author Janine Marchessault
Publisher Oxford University Press
Pages 504
Release 2019-03-20
Genre Performing Arts
ISBN 019022911X

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The chapters in The Oxford Handbook of Canadian Cinema present a rich, diverse overview of Canadian cinema. Responding to the latest developments in Canadian film studies, this volume takes into account the variety of artistic voices, media technologies, and places which have marked cinema in Canada throughout its history. Drawing on a range of established and emerging scholars from a range of disciplines, this volume will be useful to teachers, scholars, and to a general readership interested in cinema in Canada. Moving beyond the director-focused approach of much previous scholarship, this book is concerned with communities, institutions, and audiences for Canadian cinema at both national and international levels. The choice of subjects covered ranges from popular, genre cinema to the most experimental of artistic interventions. Canadian cinema is seen in its interaction with other forms of art-making and media production in Canada and at the international level. Particular attention has been paid to the work of Indigenous filmmakers, members of diasporic communities and feminist and LGBTQ artists. The result is a book attentive to the complex social and institutional contexts in which Canadian cinema is made and consumed.

Cultural Industries.ca

Cultural Industries.ca
Title Cultural Industries.ca PDF eBook
Author Ira Wagman
Publisher Lorimer
Pages 252
Release 2012-09-26
Genre Social Science
ISBN 1459402731

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Canada's creative industries encompass book, periodical, and newspaper publishing; radio and television broadcasting; the music industry; video game production; filmmaking and video production; telecommunications; and the new media. These industries represent a major sector in the Canadian economy and exert a profound influence on many aspects of Canadian life. In Cultural Industries.ca, thirteen contributors take a thought-provoking look at the industries that form this important sector and the central issues that are currently under debate. They also discuss how these industries have adapted to the rise of new digital technologies that have radically altered how they engage with their audiences and how they produce and distribute content. Offering a timely analysis and a wealth of current data, Cultural Industries.ca offers a unique portrait of this key sector of the economy.

Global Games

Global Games
Title Global Games PDF eBook
Author Aphra Kerr
Publisher Taylor & Francis
Pages 241
Release 2017-03-27
Genre Social Science
ISBN 113511451X

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In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Canada's Video Game Industry in 2015

Canada's Video Game Industry in 2015
Title Canada's Video Game Industry in 2015 PDF eBook
Author Ltd., Nordicity Group
Publisher
Pages 69
Release 2015
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