399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.
Title | 399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young. PDF eBook |
Author | Nancy Linde |
Publisher | Workman Publishing |
Pages | 425 |
Release | 2012-09-25 |
Genre | Games & Activities |
ISBN | 0761168257 |
Based on the science that shows that people middle-aged or older who solve word games and brainteasers have a significant cognitive advantage over those who do not, 399 Games, Puzzles & Trivia Challenges is the illustrated game book specifically created to cross-train the brain. Here are 399 games to stretch, challenge, and push the reader, all of which stimulate the formation of neurons—literally, regrowing the brain. Plus they’re not only good for you, but just plain good—these games are fun. 399 Games, Puzzles & Trivia is a lively mix of challenges, riddles, and brainteasers—all vetted by a neuroscientist who specializes in aging brains and designed to work the six key areas of cognitive function that are vulnerable in normal aging: long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. The games are arranged from easiest to most difficult and are labeled according to which cognitive functions they exercise so they can be mixed and matched into a custom “workout.” In just 15 minutes a day, anyone can improve his brain’s strength, flexibility, and long-term health.
Games, Puzzles, and Computation
Title | Games, Puzzles, and Computation PDF eBook |
Author | Robert A. Hearn |
Publisher | CRC Press |
Pages | 250 |
Release | 2009-06-30 |
Genre | Mathematics |
ISBN | 1439865051 |
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen
417 More Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young
Title | 417 More Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young PDF eBook |
Author | Nancy Linde |
Publisher | Workman Publishing Company |
Pages | 1036 |
Release | 2022-07-15 |
Genre | Games & Activities |
ISBN | 1523516828 |
It’s never too late to improve your brain. Achieving and maintaining a higher level of mental fitness can be surprisingly fun—and to your brain, it’s healthy exercise. In this follow-up volume to her bestselling 399 Games, Puzzle & Trivia Challenges Designed to Keep Your Brain Young, Nancy Linde offers a brand-new collection of puzzles, trivia challenges, brainteasers, and word games that are not only great fun to do but are specifically designed to give your brain the kind of workout that stimulates neurogenesis, the process that allows the brain to grow new cells. Cross-train your brain by targeting 6 key cognitive functions: Long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. This is the kind of exercise you’ll want to do, and all it takes is 10 to 15 minutes a day for a full workout.
Games, Puzzles and Math Excursions
Title | Games, Puzzles and Math Excursions PDF eBook |
Author | Chandru Arni |
Publisher | Prowess Publishing |
Pages | 372 |
Release | 2020-10-23 |
Genre | Mathematics |
ISBN | 1545753318 |
The games presented here are mainly 2-person strategic board games and Solitaire Puzzles, when alone. There is a welcome difference between strategic board games and puzzles. A puzzle has a solution and once you’ve solved it, it is not that interesting any more. A strategy game can be played again and again. Chess, the “King of all Board Games”, is not included here as it forms a subject by itself, but there are a few pre-chess puzzles. Bridge, the “Queen of all Card Games”, is also not included as Card games and Dice games involve a certain element of luck; the games here are not based on chance or probability. Apart from Games and Puzzles, there is a small chapter on Mathematical Excursions. These are explorations of non mathematicians like me into the ways of thinking and understanding patterns that mathematicians visualise and analyse for sheer pleasure without any monetary or practical benefit. How can a chess knight’s move over a chess board be beneficial to anybody? But this exploration has been going on for 2000 years. Also, whereas Pythagoras’ Theorem was of great benefit to society, what will proving Fermat’s Theorem accomplish? For a mathematician, the overriding influence of numbers becomes his aim in life.
Puzzles and Games That Make Kids Think, Grade 3
Title | Puzzles and Games That Make Kids Think, Grade 3 PDF eBook |
Author | Garth Sundem |
Publisher | Teacher Created Resources |
Pages | 114 |
Release | 2009-02 |
Genre | Education |
ISBN | 1420625632 |
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Puzzles and Games That Make Kids Think, Grade 6
Title | Puzzles and Games That Make Kids Think, Grade 6 PDF eBook |
Author | Garth Sundem |
Publisher | Teacher Created Resources |
Pages | 114 |
Release | 2009-04 |
Genre | Education |
ISBN | 1420625667 |
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Puzzles and Games That Make Kids Think, Grade 5
Title | Puzzles and Games That Make Kids Think, Grade 5 PDF eBook |
Author | Garth Sundem |
Publisher | Teacher Created Resources |
Pages | 114 |
Release | 2009-04 |
Genre | Education |
ISBN | 1420625659 |
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!