Games in Libraries
Title | Games in Libraries PDF eBook |
Author | Breanne A. Kirsch |
Publisher | McFarland |
Pages | 247 |
Release | 2014-02-11 |
Genre | Language Arts & Disciplines |
ISBN | 0786474912 |
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.
57 Games to Play in the Library Or Classroom
Title | 57 Games to Play in the Library Or Classroom PDF eBook |
Author | Carol K. Lee |
Publisher | Demco (Highsmith) |
Pages | 148 |
Release | 1997 |
Genre | Education |
ISBN |
A collection of fifty-seven games designed to teach students how to use libraries, media centers, and other reference tools.
Gaming in Academic Libraries
Title | Gaming in Academic Libraries PDF eBook |
Author | Amy Harris |
Publisher | Association of College & Research Libraries |
Pages | 248 |
Release | 2008 |
Genre | Computers |
ISBN |
This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.
Libraries Got Game
Title | Libraries Got Game PDF eBook |
Author | Brian Mayer |
Publisher | American Library Association |
Pages | 145 |
Release | 2010 |
Genre | Language Arts & Disciplines |
ISBN | 0838910092 |
A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.
Teen Games Rule!
Title | Teen Games Rule! PDF eBook |
Author | Julie Scordato |
Publisher | Libraries Unlimited |
Pages | 0 |
Release | 2013-11-12 |
Genre | Language Arts & Disciplines |
ISBN | 159884704X |
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Librarian's Guide to Games and Gamers
Title | Librarian's Guide to Games and Gamers PDF eBook |
Author | Michelle Goodridge |
Publisher | Bloomsbury Publishing USA |
Pages | 262 |
Release | 2021-11-15 |
Genre | Language Arts & Disciplines |
ISBN | 1440867321 |
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Teen Games Rule!
Title | Teen Games Rule! PDF eBook |
Author | Julie Scordato |
Publisher | Bloomsbury Publishing USA |
Pages | 159 |
Release | 2013-11-12 |
Genre | Language Arts & Disciplines |
ISBN | 1598847058 |
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.