Supporting Education The Teaching Assistants Handbook
Title | Supporting Education The Teaching Assistants Handbook PDF eBook |
Author | Karen Kearns |
Publisher | Pearson Higher Education AU |
Pages | 561 |
Release | 2012-05-07 |
Genre | Education |
ISBN | 144254919X |
Supporting Education: The Teaching Assistant’s Handbook provides the essential information needed to complete the Certificate III in Education Support in the Community Services Training Package. This resource provides Teaching Assistants within overview of child development and how children learn, as well as an introduction to the key learning areas for primary school students. Links to a wide range of online resources and information are also included along with strategies for working with students and teachers.
Emotional Literacy in the Early Years
Title | Emotional Literacy in the Early Years PDF eBook |
Author | Christine Bruce |
Publisher | SAGE Publications |
Pages | 129 |
Release | 2010-10-05 |
Genre | Language Arts & Disciplines |
ISBN | 1849206031 |
Emotional literacy has been placed at the heart of good practice and this book provides clear guidance and lots of practical strategies for how to implement this ethos in your setting.
A Child Becomes a Reader
Title | A Child Becomes a Reader PDF eBook |
Author | Bonnie B. Armbruster |
Publisher | |
Pages | 10 |
Release | 2006 |
Genre | Reading (Primary) |
ISBN |
Games for Reading
Title | Games for Reading PDF eBook |
Author | Peggy Kaye |
Publisher | Pantheon |
Pages | 319 |
Release | 2012-05-02 |
Genre | Education |
ISBN | 0307809358 |
HERE ARE OVER SEVENTY GAMES TO HELP YOUR CHILD LEARN TO READ--AND LOVE IT. Peggy Kaye's Games for Reading helps children read by doing just what kids like best: playing games. There is a "bingo" game that helps children learn vocabulary. There is a rhyming game that helps them hear letter sounds more accurately. There are mazes and puzzles, games that train the eye to see patterns of letters, games that train the ear so a child can sound out words, games that awaken a child's imagination and creativity, and games that provide the right spark to fire a child's enthusiasm for reading. There are games in which your child has to act silly and games--sure to be any child's favorite--in which you do. Easy to follow and easy to play, these games are ideal for busy, working parents. You can read a game in a few minutes and start to play right away. You can play on car trips, while doing the laundry, or while cooking. These games are so much fun for the whole family that you may forget their serious purpose. But they will help all beginning readers--those who have reading problems and those who do not--learn to read and want to read. Games for Reading also includes a list of easy-to-read books and books for reading aloud, and a "Note to Teachers" on how to play these games in their classrooms.
Best Practices in Early Literacy Instruction
Title | Best Practices in Early Literacy Instruction PDF eBook |
Author | Diane M. Barone |
Publisher | Guilford Publications |
Pages | 542 |
Release | 2013-09-04 |
Genre | Language Arts & Disciplines |
ISBN | 1462511775 |
Bringing together prominent scholars, this book shows how 21st-century research and theory can inform everyday instructional practices in early childhood classrooms (PreK-3). Coverage includes foundational topics such as alphabet learning, phonological awareness, oral language development, and learning to write, as well as cutting-edge topics such as digital literacy, informational texts, and response to intervention. Every chapter features guiding questions; an overview of ideas and findings on the topic at hand; specific suggestions for improving instruction, assessment, and/or the classroom environment; and an engrossing example of the practices in action.
Every Child Ready to Read
Title | Every Child Ready to Read PDF eBook |
Author | The Lee Pesky Learning Center |
Publisher | Ballantine Books |
Pages | 96 |
Release | 2008-11-26 |
Genre | Reference |
ISBN | 0307484408 |
All parents want their children to read well and to succeed–and experts agree that improving literacy begins at birth. Reading aloud to your child, sharing simple games and wordplay, and developing letter knowledge start your child off on the right foot for school and life. Now the esteemed Lee Pesky Learning Center has created this easy, accessible reference for parents to help foster better literacy skills in children. Topics are individually tailored for three age ranges–infant, toddler, and preschool–and include • the best read-aloud books to develop sound awareness • the perfect picture books for encouraging letter knowledge • ways to promote verbal language and build vocabulary • the benefits of symbolic play • fun (and educational) games for car trips • helping youngsters “write” at home • great gift ideas for kids • warning signs of a learning disability The fundamentals of reading start at home. Every Child Ready to Read helps parents motivate their children to learn, and to become confident readers who will always enjoy reading.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Title | What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF eBook |
Author | James Paul Gee |
Publisher | Macmillan |
Pages | 233 |
Release | 2014-12-02 |
Genre | Education |
ISBN | 1466886420 |
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.