Games for Language Learning

Games for Language Learning
Title Games for Language Learning PDF eBook
Author Andrew Wright
Publisher
Pages 212
Release 1989
Genre
ISBN

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Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching
Title Digital Games in Language Learning and Teaching PDF eBook
Author Hayo Reinders
Publisher Springer
Pages 250
Release 2012-06-12
Genre Language Arts & Disciplines
ISBN 1137005262

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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

Computer Games and Language Learning

Computer Games and Language Learning
Title Computer Games and Language Learning PDF eBook
Author M. Peterson
Publisher Springer
Pages 256
Release 2016-01-12
Genre Language Arts & Disciplines
ISBN 1137005173

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A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.

Digital Games and Language Learning

Digital Games and Language Learning
Title Digital Games and Language Learning PDF eBook
Author Mark Peterson
Publisher Bloomsbury Publishing
Pages 288
Release 2021-03-25
Genre Language Arts & Disciplines
ISBN 1350133019

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Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

101 Language Games for Children

101 Language Games for Children
Title 101 Language Games for Children PDF eBook
Author Paul Rooyackers
Publisher Hunter House
Pages 148
Release 2002
Genre Education
ISBN 9780897933698

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An ideal resource for teachers, therapists, and social workers, this collection of language games helps children of suggested age ranges to effectively express themselves and enhance vocabulary, conversation, and storytelling skills. Illustrations.

Digital Games in Language Learning

Digital Games in Language Learning
Title Digital Games in Language Learning PDF eBook
Author Mark Peterson
Publisher Taylor & Francis
Pages 243
Release 2022-08-12
Genre Foreign Language Study
ISBN 1000626717

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This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.

Gameful Second and Foreign Language Teaching and Learning

Gameful Second and Foreign Language Teaching and Learning
Title Gameful Second and Foreign Language Teaching and Learning PDF eBook
Author Jonathon Reinhardt
Publisher Springer
Pages 322
Release 2018-12-30
Genre Language Arts & Disciplines
ISBN 3030047296

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This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.