Serious Games for Healthcare: Applications and Implications

Serious Games for Healthcare: Applications and Implications
Title Serious Games for Healthcare: Applications and Implications PDF eBook
Author Arnab, Sylvester
Publisher IGI Global
Pages 370
Release 2012-07-31
Genre Health & Fitness
ISBN 146661904X

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With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious games to solve problems. Serious games are applications with serious purposes, developed using computer game technologies more often associated with entertainment. Serious Games for Healthcare: Applications and Implications will introduce the development and application of game technologies for health-related serious games. Further, it provides cutting-edge academic research and industry updates which will inform readers about the current and future advances in the area. Encapsulating the knowledge of commercial and noncommercial researchers, developers, and practitioners in a single volume will benefit not only the research and development community within this field, but could also serve public health interests by improving awareness and outcomes.

Games for Health

Games for Health
Title Games for Health PDF eBook
Author Ben Schouten
Publisher Springer Science & Business Media
Pages 304
Release 2013-10-16
Genre Medical
ISBN 3658028971

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Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.

Games for Health 2014

Games for Health 2014
Title Games for Health 2014 PDF eBook
Author Ben Schouten
Publisher Springer
Pages 161
Release 2014-10-28
Genre Computers
ISBN 3658071419

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Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.

From Games to Health

From Games to Health
Title From Games to Health PDF eBook
Author Anna Sort
Publisher Moirai Publishing
Pages 59
Release 2017-11-21
Genre Computers
ISBN

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Back in the day, playing video games was expensive and complicated, but everything changed when smartphones appeared. More people are playing than ever before, and video games are modifying how we spend our time, interact with the world, and engage with others. But what if the changes in human behaviour linked to video games could be transferred to other industries, such as healthcare? Wouldn't it be great to use them to improve patient care? This book looks at just that and identifies five key learnings from video games with the potential to transform healthcare for the better.

Games for Health

Games for Health
Title Games for Health PDF eBook
Author David M. Kashmer MBA
Publisher
Pages 62
Release 2018-02-15
Genre
ISBN 9781980303923

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There's an engagement crisis. According to recent reports, 70% of workers are either not engaged in their work or are actively trying to hurt their company. This lack of engagement leads to missed opportunities, revenue problems, and quality issues. One useful solution is the application of game dynamics to your current system and culture--and this work provides the tools to do just that. Use this work to apply game dynamics to healthcare settings in order to facilitate culture change, quality improvement, and better patient care!

Games for Training, Education, Health and Sports

Games for Training, Education, Health and Sports
Title Games for Training, Education, Health and Sports PDF eBook
Author Stefan Göbel
Publisher Springer
Pages 212
Release 2014-03-27
Genre Computers
ISBN 3319059726

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This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.

Fifty Word Games for Health Classes

Fifty Word Games for Health Classes
Title Fifty Word Games for Health Classes PDF eBook
Author Ruth Rice
Publisher
Pages 50
Release 1975
Genre Health
ISBN

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