Games and Education: Designs in and for Learning
Title | Games and Education: Designs in and for Learning PDF eBook |
Author | |
Publisher | BRILL |
Pages | 238 |
Release | 2018-11-26 |
Genre | Education |
ISBN | 9004388826 |
We live in a time of educational transformations towards more 21st century pedagogies and learning. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologist and researchers interested in changing educational practices.
Educational Game Design Fundamentals
Title | Educational Game Design Fundamentals PDF eBook |
Author | George Kalmpourtzis |
Publisher | CRC Press |
Pages | 479 |
Release | 2018-07-11 |
Genre | Computers |
ISBN | 1351804715 |
Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!
Games: Purpose and Potential in Education
Title | Games: Purpose and Potential in Education PDF eBook |
Author | Christopher Thomas Miller |
Publisher | Springer Science & Business Media |
Pages | 270 |
Release | 2008-10-22 |
Genre | Education |
ISBN | 0387097759 |
The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.
Aesthetics and Design for Game-based Learning
Title | Aesthetics and Design for Game-based Learning PDF eBook |
Author | Michele D. Dickey |
Publisher | Routledge |
Pages | 184 |
Release | 2015-02-20 |
Genre | Education |
ISBN | 1317961374 |
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
The Design and Use of Simulation Computer Games in Education
Title | The Design and Use of Simulation Computer Games in Education PDF eBook |
Author | |
Publisher | BRILL |
Pages | 312 |
Release | 2007-01-01 |
Genre | Education |
ISBN | 908790312X |
"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University
Educational Games
Title | Educational Games PDF eBook |
Author | Frej Edvardsen |
Publisher | |
Pages | 0 |
Release | 2010 |
Genre | Education |
ISBN | 9781608766925 |
The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games.
Handbook of Research on Serious Games for Educational Applications
Title | Handbook of Research on Serious Games for Educational Applications PDF eBook |
Author | Zheng, Robert |
Publisher | IGI Global |
Pages | 524 |
Release | 2016-08-01 |
Genre | Education |
ISBN | 1522505148 |
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.