Games and Decision Making

Games and Decision Making
Title Games and Decision Making PDF eBook
Author Charalambos D. Aliprantis
Publisher Oxford University Press, USA
Pages 0
Release 2011
Genre Decision making
ISBN 9780195300222

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Games and Decision Making, Second Edition, is a unique blend of decision theory and game theory. From classical optimization to modern game theory, authors Charalambos D. Aliprantis and Subir K. Chakrabarti show the importance of mathematical knowledge in understanding and analyzing issues in decision making. Through an imaginative selection of topics, Aliprantis and Chakrabarti treat decision and game theory as part of one body of knowledge. They move from problems involving the individual decision-maker to progressively more complex problems such as sequential rationality, auctions, and bargaining. By building each chapter on material presented earlier, the authors offer a self-contained and comprehensive treatment of these topics. Successfully class-tested in an advanced undergraduate course at the Krannert School of Management and in a graduate course in economics at Indiana University, Games and Decision Making, Second Edition, is an essential text for advanced undergraduates and graduate students of decision theory and game theory. The book is accessible to students who have a good basic understanding of elementary calculus and probability theory.

Games, Strategies and Decision Making

Games, Strategies and Decision Making
Title Games, Strategies and Decision Making PDF eBook
Author Joseph Harrington
Publisher Macmillan
Pages 600
Release 2009
Genre Business & Economics
ISBN 9780716766308

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This book on game theory introduces and develops the key concepts with a minimum of mathematics. Students are presented with empirical evidence, anecdotes and strategic situations to help them apply theory and gain a genuine insight into human behaviour. The book provides a diverse collection of examples and scenarios from history, literature, sports, crime, theology, war, biology, and everyday life. These examples come with rich context that adds real-world meat to the skeleton of theory. Each chapter begins with a specific strategic situation and is followed with a systematic treatment that gradually builds understanding of the concept.

Satisficing Games and Decision Making

Satisficing Games and Decision Making
Title Satisficing Games and Decision Making PDF eBook
Author Wynn C. Stirling
Publisher Cambridge University Press
Pages 269
Release 2003-07-03
Genre Technology & Engineering
ISBN 1139438298

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In our day-to-day lives we constantly make decisions which are simply 'good enough' rather than optimal. Most computer-based decision-making algorithms, on the other hand, doggedly seek only the optimal solution based on rigid criteria and reject any others. In this book, Professor Stirling outlines an alternative approach, using novel algorithms and techniques which can be used to find satisficing solutions. Building on traditional decision and game theory, these techniques allow decision-making systems to cope with more subtle situations where self and group interests conflict, perfect solutions can't be found and human issues need to be taken into account - in short, more closely modelling the way humans make decisions. The book will therefore be of great interest to engineers, computer scientists and mathematicians working on artificial intelligence and expert systems.

Decision Making Using Game Theory

Decision Making Using Game Theory
Title Decision Making Using Game Theory PDF eBook
Author Anthony Kelly
Publisher Cambridge University Press
Pages 228
Release 2003-03-27
Genre Business & Economics
ISBN 9781139438131

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Game theory is a key element in most decision-making processes involving two or more people or organisations. This book explains how game theory can predict the outcome of complex decision-making processes, and how it can help you to improve your own negotiation and decision-making skills. It is grounded in well-established theory, yet the wide-ranging international examples used to illustrate its application offer a fresh approach to an essential weapon in the armoury of the informed manager. The book is accessibly written, explaining in simple terms the underlying mathematics behind games of skill, before moving on to more sophisticated topics such as zero-sum games, mixed-motive games, and multi-person games, coalitions and power. Clear examples and helpful diagrams are used throughout, and the mathematics is kept to a minimum. It is written for managers, students and decision makers in any field.

Set Functions, Games and Capacities in Decision Making

Set Functions, Games and Capacities in Decision Making
Title Set Functions, Games and Capacities in Decision Making PDF eBook
Author Michel Grabisch
Publisher Springer
Pages 482
Release 2016-06-15
Genre Mathematics
ISBN 3319306901

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The book provides a thorough treatment of set functions, games and capacities as well as integrals with respect to capacities and games, in a mathematical rigorous presentation and in view of application to decision making. After a short chapter introducing some required basic knowledge (linear programming, polyhedra, ordered sets) and notation, the first part of the book consists of three long chapters developing the mathematical aspects. This part is not related to a particular application field and, by its neutral mathematical style, is useful to the widest audience. It gathers many results and notions which are scattered in the literature of various domains (game theory, decision, combinatorial optimization and operations research). The second part consists of three chapters, applying the previous notions in decision making and modelling: decision under uncertainty, decision with multiple criteria, possibility theory and Dempster-Shafer theory.

Developing Decision Makers

Developing Decision Makers
Title Developing Decision Makers PDF eBook
Author Lynn Kidman
Publisher IPC Print Resources
Pages 161
Release 2001
Genre Education
ISBN 0473075873

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Gamestorming

Gamestorming
Title Gamestorming PDF eBook
Author Dave Gray
Publisher "O'Reilly Media, Inc."
Pages 290
Release 2010-07-14
Genre Business & Economics
ISBN 1449395902

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Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution