Game On!

Game On!
Title Game On! PDF eBook
Author Dustin Hansen
Publisher Feiwel & Friends
Pages 369
Release 2016-11-22
Genre Young Adult Nonfiction
ISBN 1250080967

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Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!

Brain Games

Brain Games
Title Brain Games PDF eBook
Author Alex P. Berg
Publisher Batdog Press
Pages 198
Release 2016-10-12
Genre Fiction
ISBN 1942274203

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When games are this lifelike, who needs reality? It's a question Tau Ceti private eye Rich Weed has never wrestled with. He prefers his handshakes firm and his women fleshy, not pixilated. But when a missing persons case takes an unexpected turn, Rich is forced to dive into the digital world of fully immersive Brain games--and fend for his life therein. Luckily, the games aren't real, but the nefarious scheme he finds himself mired in upon logging out certainly is. With a fellow detective at his side, Rich must untangle the threads of a twisted conspiracy in pursuit of an interplanetary con artist, all while putting his neck squarely on the line. The difference is, in the real world--there are no respawns.

Gamerz Heaven

Gamerz Heaven
Title Gamerz Heaven PDF eBook
Author Maki Murakami
Publisher
Pages 0
Release 2004-11
Genre Comics & Graphic Novels
ISBN 9781413902020

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When Kaito loads the game "Gamerz heaven" he is mysteriously transported into a new virtual reality where he is not only playing the game but is actually a part of the game.

PC Mag

PC Mag
Title PC Mag PDF eBook
Author
Publisher
Pages 414
Release 1997-05-06
Genre
ISBN

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

HWM

HWM
Title HWM PDF eBook
Author
Publisher
Pages 120
Release 2005-03
Genre
ISBN

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Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Filthy Erotica

Filthy Erotica
Title Filthy Erotica PDF eBook
Author Lucie Rose
Publisher PaperGram LLC
Pages 1904
Release 2023-01-24
Genre Fiction
ISBN 5558091819

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"120 Explicit Erotica Shorts Collection" is a collection of thrilling and tantalizing tales that will take you on an unforgettable journey of passion and pleasure. Enjoy a wild ride through these steamy stories and ignite your senses.

Masters of Doom

Masters of Doom
Title Masters of Doom PDF eBook
Author David Kushner
Publisher Random House Trade Paperbacks
Pages 361
Release 2004-05-11
Genre Biography & Autobiography
ISBN 0812972155

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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams