Gameplay, Emotions and Narrative: Independent Games Experienced
Title | Gameplay, Emotions and Narrative: Independent Games Experienced PDF eBook |
Author | Katarzyna Marak |
Publisher | Lulu.com |
Pages | 326 |
Release | 2019-10-22 |
Genre | Games & Activities |
ISBN | 0359961460 |
This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies involving close reading of selected independent titles, with focus placed on the themes, motifs and experimental approaches to gameplay present therein.
Paratextualizing Games
Title | Paratextualizing Games PDF eBook |
Author | Benjamin Beil |
Publisher | transcript Verlag |
Pages | 407 |
Release | 2021-11-30 |
Genre | Social Science |
ISBN | 3839454212 |
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
The Magic of Games
Title | The Magic of Games PDF eBook |
Author | UWK |
Publisher | Edition Donau-Universität Krems |
Pages | 425 |
Release | 2022-10-25 |
Genre | Computers |
ISBN | 3903150975 |
The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".
Roman Ingardens Aesthetics and Ontology
Title | Roman Ingardens Aesthetics and Ontology PDF eBook |
Author | Leszek Sosnowski |
Publisher | Bloomsbury Publishing |
Pages | 185 |
Release | 2023-08-24 |
Genre | Philosophy |
ISBN | 1350321524 |
This volume explores the work of Polish phenomenologist Roman Ingarden (1893-1970) with respect to his ontology, epistemology and aesthetics. An outstanding student of Edmund Husserl, it offers a unique tribute to one of the most important figures in contemporary philosophy. Leszek Sosnowski and Natalia Anna Michna introduce a team of renowned scholars to present new and timely readings of Ingarden's thought, placing his philosophy in a broader historical and cultural context. In doing so, they offer a cutting edge reflection on the relevance, refinement and depth of Ingarden's theory. Chapters are not only retrospective, but also set out the present and future development of philosophy inspired by his works. Reinvigorating the debate about Ingarden's phenomenological legacy and its relevance for contemporary thought, this collection of essays guides us through his place in the history of philosophy and presents new perspectives on selected aspects of his theory.
Designing Games
Title | Designing Games PDF eBook |
Author | Tynan Sylvester |
Publisher | "O'Reilly Media, Inc." |
Pages | 416 |
Release | 2013-01-03 |
Genre | Computers |
ISBN | 144933802X |
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Sketching from the Imagination: Storytelling
Title | Sketching from the Imagination: Storytelling PDF eBook |
Author | |
Publisher | 3dtotal Publishing |
Pages | |
Release | 2021-07-06 |
Genre | Art |
ISBN | 9781912843312 |
Procedural Storytelling in Game Design
Title | Procedural Storytelling in Game Design PDF eBook |
Author | Tanya X. Short |
Publisher | CRC Press |
Pages | 341 |
Release | 2019-03-14 |
Genre | Computers |
ISBN | 0429948581 |
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design