Gameful Second and Foreign Language Teaching and Learning

Gameful Second and Foreign Language Teaching and Learning
Title Gameful Second and Foreign Language Teaching and Learning PDF eBook
Author Jonathon Reinhardt
Publisher Springer
Pages 322
Release 2018-12-30
Genre Language Arts & Disciplines
ISBN 3030047296

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This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.

Global Perspectives on Gameful and Playful Teaching and Learning

Global Perspectives on Gameful and Playful Teaching and Learning
Title Global Perspectives on Gameful and Playful Teaching and Learning PDF eBook
Author Farber, Matthew
Publisher IGI Global
Pages 330
Release 2019-12-27
Genre Education
ISBN 1799820173

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In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.

Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning
Title Research Anthology on Developments in Gamification and Game-Based Learning PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Pages 1971
Release 2021-11-26
Genre Education
ISBN 1668437112

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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Fostering Foreign Language Teaching and Learning Environments With Contemporary Technologies

Fostering Foreign Language Teaching and Learning Environments With Contemporary Technologies
Title Fostering Foreign Language Teaching and Learning Environments With Contemporary Technologies PDF eBook
Author Çetin Köro?lu, Zeynep
Publisher IGI Global
Pages 359
Release 2023-12-29
Genre Education
ISBN

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With so many new technologies becoming available to language educators today, it can seem overwhelming and many who are eager to implement these advancements into their classrooms may not know where to start. Fostering Foreign Language Teaching and Learning Environments With Contemporary Technologies emerges as an essential guide book for educators, scholars, and policymakers navigating the intricacies of modern language pedagogy. Within these pages, the journey begins by acknowledging the digital revolution that has given rise to a generation of 'digital natives'. Drawing from John Dewey's timeless wisdom, the book echoes the urgency to equip today's learners with the tools of tomorrow. By exploring the metaverse, augmented reality, and artificial intelligence, it unravels a tapestry of innovative possibilities. Through vivid exemplars, this volume elucidates how these cutting-edge technologies can seamlessly integrate into the traditional classroom or the virtual learning space. Designed for students, professionals, educators, and scholars entrenched in foreign language education, it stands as a definitive resource. Unveiling a spectrum of topics, including artificial intelligence-augmented learning for acquiring speaking, reading, writing, and listening skills. It also delves into the role of augmented reality in redefining language classrooms and vocabulary acquisition, and the metaverse is unveiled as a realm of untapped potential, and learner autonomy within tech-infused classrooms becomes a focal point. It extends its embrace to encompass program designers, administrators, and practitioners, unraveling the tapestry of language instruction, learning, and assessment.

New Technological Applications for Foreign and Second Language Learning and Teaching

New Technological Applications for Foreign and Second Language Learning and Teaching
Title New Technological Applications for Foreign and Second Language Learning and Teaching PDF eBook
Author Kruk, Mariusz
Publisher IGI Global
Pages 388
Release 2020-03-13
Genre Education
ISBN 1799825930

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Population diversity is becoming more prevalent globally with increasing immigration, emigration, and refugee placement. These circumstances increase the likelihood that a child will be raised speaking a different language in the home than the common language used in each country. This necessitates the development of comprehensive strategies that promote second language learning through the adoption of new technological advancements. New Technological Applications for Foreign and Second Language Learning and Teaching is a scholarly publication that explores how the latest technologies have the potential to engage foreign and second language learners both within and outside the language classroom and to facilitate language learning and teaching in the target language. Highlighting a range of topics such as learning analytics, digital games, and telecollaboration, this book is ideal for teachers, instructional designers, curriculum developers, IT consultants, educational software developers, language learning specialists, academicians, administrators, professionals, researchers, and students.

Innovative language pedagogy report

Innovative language pedagogy report
Title Innovative language pedagogy report PDF eBook
Author Tita Beaven
Publisher Research-publishing.net
Pages 171
Release 2021-03-22
Genre Foreign Language Study
ISBN 2490057863

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The Innovative Language Pedagogy Report presents new and emerging approaches to language teaching, learning, and assessment in school, further education, and higher education settings. Researchers and practitioners provide 22 research-informed, short articles on their chosen pedagogy, with examples and resources. The report is jargon-free, written in a readable format, and covers, among others, gamification, open badges, comparative judgement, translanguaging, translation, learning without a teacher, and dialogue facilitation. It also includes technologies such as chatbots, augmented reality, automatic speech recognition, digital corpora, and LMOOCs, as well as pedagogical innovations around virtual exchange, digital storytelling, technology-facilitated oral homework, and TeachMeets.

Language Education in Digital Spaces: Perspectives on Autonomy and Interaction

Language Education in Digital Spaces: Perspectives on Autonomy and Interaction
Title Language Education in Digital Spaces: Perspectives on Autonomy and Interaction PDF eBook
Author Carolin Fuchs
Publisher Springer Nature
Pages 230
Release 2021-09-09
Genre Education
ISBN 3030749584

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This book brings together contributions on learner autonomy from a myriad of contexts to advance our understanding of what autonomous language learning looks like with digital tools, and how this understanding is shaped by and can shape different socio-institutional, curricular, and instructional support. To this end, the individual contributions in the book highlight practice-oriented, empirically-based research on technology-mediated learner autonomy and its pedagogical implications. They address how technology can support learner autonomy as process by leveraging the affordances available in social media, virtual exchange, self-access, or learning in the wild (Hutchins, 1995). The rapid evolution and adoption of technology in all aspects of our lives has pushed issues related to learner and teacher autonomy centre stage in the language education landscape. This book tackles emergent challenges from different perspectives and diverse learning ecologies with a focus on social and educational (in)equality. Specifically, to this effect, the chapters consider digital affordances of virtual exchange, gaming, and apps in technology-mediated language learning and teaching ranging from instructed and semi-instructed to self-instructed contexts. The volume foregrounds the concepts of critical digital literacy and social justice in relation to language learner and teacher autonomy and illustrates how this approach may contribute to institutional objectives for equality, diversity and inclusion in higher education around the world and will be useful for researchers and teachers alike.