Game Theory and Economic Modelling

Game Theory and Economic Modelling
Title Game Theory and Economic Modelling PDF eBook
Author David M. Kreps
Publisher Oxford University Press
Pages 204
Release 1990
Genre Business & Economics
ISBN 0198283814

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Comprises lectures given at Tel Aviv University and Oxford University in 1990.

Modeling Strategic Behavior: A Graduate Introduction To Game Theory And Mechanism Design

Modeling Strategic Behavior: A Graduate Introduction To Game Theory And Mechanism Design
Title Modeling Strategic Behavior: A Graduate Introduction To Game Theory And Mechanism Design PDF eBook
Author George J Mailath
Publisher World Scientific
Pages 364
Release 2018-12-18
Genre Business & Economics
ISBN 9813239956

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It is impossible to understand modern economics without knowledge of the basic tools of gametheory and mechanism design. This book provides a graduate-level introduction to the economic modeling of strategic behavior. The goal is to teach Economics doctoral students the tools of game theory and mechanism design that all economists should know.

Game Theory for Economists

Game Theory for Economists
Title Game Theory for Economists PDF eBook
Author Jürgen Eichberger
Publisher Emerald Group Publishing
Pages 315
Release 1993
Genre Business & Economics
ISBN 9780122336201

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Introduces the game-theoretic approach of modelling economic behaviour and interaction, focusing on concepts and ideas from the field of game-theoretic models which find commonly used applications in economics. This book provides the reader with skills necessary to formalize economic games and to make them accessible for game theoretic analysis.

Classics in Game Theory

Classics in Game Theory
Title Classics in Game Theory PDF eBook
Author Harold William Kuhn
Publisher Princeton University Press
Pages 328
Release 2020-11-10
Genre Business & Economics
ISBN 1400829151

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Classics in Game Theory assembles in one sourcebook the basic contributions to the field that followed on the publication of Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern (Princeton, 1944). The theory of games, first given a rigorous formulation by von Neumann in a in 1928, is a subfield of mathematics and economics that models situations in which individuals compete and cooperate with each other. In the "heroic era" of research that began in the late 1940s, the foundations of the current theory were laid; it is these fundamental contributions that are collected in this volume. In the last fifteen years, game theory has become the dominant model in economic theory and has made significant contributions to political science, biology, and international security studies. The central role of game theory in economic theory was recognized by the award of the Nobel Memorial Prize in Economic Science in 1994 to the pioneering game theorists John C. Harsanyi, John Nash, and Reinhard Selten. The fundamental works for which they were honored are all included in this volume. Harold Kuhn, himself a major contributor to game theory for his reformulation of extensive games, has chosen eighteen essays that constitute the core of game theory as it exists today. Drawn from a variety of sources, they will be an invaluable tool for researchers in game theory and for a broad group of students of economics, political science, and biology.

Models in Cooperative Game Theory

Models in Cooperative Game Theory
Title Models in Cooperative Game Theory PDF eBook
Author Rodica Branzei
Publisher Springer Science & Business Media
Pages 203
Release 2008-03-08
Genre Business & Economics
ISBN 354077954X

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Cooperative game theory is a booming research area with many new developments in the last few years. So, our main purpose when prep- ing the second edition was to incorporate as much of these new dev- opments as possible without changing the structure of the book. First, this o?ered us the opportunity to enhance and expand the treatment of traditional cooperative games, called here crisp games, and, especially, that of multi-choice games, in the idea to make the three parts of the monograph more balanced. Second, we have used the opportunity of a secondeditiontoupdateandenlargethelistofreferencesregardingthe threemodels of cooperative games. Finally, we have bene?ted fromthis opportunity by removing typos and a few less important results from the ?rst edition of the book, and by slightly polishing the English style and the punctuation, for the sake of consistency along the monograph. The main changes are: (1) Chapter 3 contains an additional section, Section 3. 3, on the - erage lexicographic value, which is a recent one-point solution concept de?ned on the class of balanced crisp games. (2) Chapter 4 is new. It o?ers a brief overview on solution c- cepts for crisp games from the point of view of egalitarian criteria, and presents in Section 4. 2 a recent set-valued solution concept based on egalitarian considerations, namely the equal split-o? set. (3)Chapter5isbasicallyanenlargedversionofChapter4ofthe?rst edition because Section 5. 4 dealing with the relation between convex games and clan games with crisp coalitions is new.

The Theory of Learning in Games

The Theory of Learning in Games
Title The Theory of Learning in Games PDF eBook
Author Drew Fudenberg
Publisher MIT Press
Pages 304
Release 1998
Genre Business & Economics
ISBN 9780262061940

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This work explains that equilibrium is the long-run outcome of a process in which non-fully rational players search for optimality over time. The models they e×plore provide a foundation for equilibrium theory and suggest ways for economists to evaluate and modify traditional equilibrium concepts.

Complex Social and Behavioral Systems

Complex Social and Behavioral Systems
Title Complex Social and Behavioral Systems PDF eBook
Author Marilda Sotomayor
Publisher Springer
Pages 0
Release 2020-08-21
Genre Mathematics
ISBN 9781071603673

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This volume in the Encyclopedia of Complexity and Systems Science, Second Edition, combines the main features of Game Theory, covering most of the fundamental theoretical aspects under the cooperative and non-cooperative approaches, with the procedures of Agent-Based Modeling for studying complex systems composed of a large number of interacting entities with many degrees of freedom. In Game Theory, the cooperative approach focuses on the possible outcomes of the decision-makers’ interaction by abstracting from the "rational" actions or decisions that may lead to these outcomes. The non-cooperative approach focuses on the actions that the decision-makers can take. As John von Neumann and Oskar Morgenstern argued in their path-breaking book of 1944 entitled Theory of Games and Economic Behavior, most economic questions should be analyzed as games. The models of game theory are abstract representations of a number of real-life situations and have applications to economics, political science, computer science, evolutionary biology, social psychology, and law among others. Agent-Based Modeling (ABM) is a relatively new computational modeling paradigm which aims to construct the computational counterpart of a conceptual model of the system under study on the basis of discrete entities (i.e., the agent) with some properties and behavioral rules, and then to simulate them in a computer to mimic the real phenomena. Given the relative immaturity of this modeling paradigm, and the broad spectrum of disciplines in which it is applied, a clear cut and widely accepted definition of high level concepts of agents, environment, interactions and so on, is still lacking. This volume explores the state-of-the-art in the development of a real ABM ontology to address the epistemological issues related to this emerging paradigm for modeling complex systems.