Game Science in Hybrid Learning Spaces
Title | Game Science in Hybrid Learning Spaces PDF eBook |
Author | Sylvester Arnab |
Publisher | Routledge |
Pages | 215 |
Release | 2020-04-29 |
Genre | Education |
ISBN | 1315295032 |
Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.
Game Science in Hybrid Learning Spaces
Title | Game Science in Hybrid Learning Spaces PDF eBook |
Author | Routledge |
Publisher | Routledge |
Pages | 260 |
Release | 2018-06 |
Genre | |
ISBN | 9781138239753 |
Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.
Hybrid Learning Spaces
Title | Hybrid Learning Spaces PDF eBook |
Author | Einat Gil |
Publisher | Springer Nature |
Pages | 331 |
Release | 2022-02-04 |
Genre | Education |
ISBN | 3030885208 |
As we have come to accept the duality of physical and virtual learning spaces as a permanent feature of our educational landscape, we begin to question its validity. Is this really a dichotomy, or is it a continuum? Should this be the primary dimension around which we cluster educational experiences - how does it intersect and interact with other axes, such as formal-informal, vocational-recreational, open-closed, teacher-student? How do we adapt, as teachers, learners, designers, policy makers, to this changing landscape? How do we shape it to offer an optimal learning experience? Such questions led us to conduct a series of academic and professional events on the theme of Hybrid Learning Spaces (HLS) - spaces which challenge and defy the dichotomies above. This edited book collates some of the products of that endeavor, offering a multi-vocal, interdisciplinary approach to hybridity in education. It connects practical examples, design directives and theoretical analysis, combining perspectives from technology research and development, educational theory and practice, architecture and space and product design. This book addresses researchers, practitioners, innovators and policy makers in education, technology and design, offering broad perspectives and then distilling practical insights in the form of design principles and patterns, pedagogical models, and predictions of future trends.
ECGBL 2021 15th European Conference on Game-Based Learning
Title | ECGBL 2021 15th European Conference on Game-Based Learning PDF eBook |
Author | Panagiotis Fotaris |
Publisher | Academic Conferences Limited |
Pages | |
Release | 2021-09-23 |
Genre | Computers |
ISBN | 1914587138 |
Games and Simulations in Online Learning: Research and Development Frameworks
Title | Games and Simulations in Online Learning: Research and Development Frameworks PDF eBook |
Author | Gibson, David |
Publisher | IGI Global |
Pages | 420 |
Release | 2006-09-30 |
Genre | Education |
ISBN | 1599043068 |
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.
Creative Applications of Artificial Intelligence in Education
Title | Creative Applications of Artificial Intelligence in Education PDF eBook |
Author | Alex Urmeneta |
Publisher | Springer Nature |
Pages | 192 |
Release | |
Genre | |
ISBN | 3031552725 |
The Cambridge Handbook of Cyber Behavior
Title | The Cambridge Handbook of Cyber Behavior PDF eBook |
Author | Zheng Yan |
Publisher | Cambridge University Press |
Pages | 1662 |
Release | 2023-11-09 |
Genre | Psychology |
ISBN | 1316732827 |
This handbook covers current research in the science of cyber behavior. Written by international scholars from a wide range of disciplines, the chapters focus on four fundamental elements of cyber behavior: users, technologies, activities, and effects. It is the ideal overview of the field for researchers, scholars, and students alike.