Game Programming for Artists
Title | Game Programming for Artists PDF eBook |
Author | Jarryd Huntley |
Publisher | CRC Press |
Pages | 173 |
Release | 2017-09-29 |
Genre | Computers |
ISBN | 1351856111 |
Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!
Game Development and Production
Title | Game Development and Production PDF eBook |
Author | Erik Bethke |
Publisher | Wordware Publishing, Inc. |
Pages | 436 |
Release | 2003 |
Genre | Business & Economics |
ISBN | 1556229518 |
A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.
Holistic Mobile Game Development with Unity
Title | Holistic Mobile Game Development with Unity PDF eBook |
Author | Penny de Byl |
Publisher | CRC Press |
Pages | 574 |
Release | 2014-07-11 |
Genre | Computers |
ISBN | 1135038953 |
Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl’s holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store. Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more. Design principles, art, and programming in unison – the one-stop shop for indie developers requiring interdisciplinary skills in their small teams. An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts. A portfolio of royalty free reusable game mechanics and assets. Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.
Game Programming All in One
Title | Game Programming All in One PDF eBook |
Author | Jonathan S. Harbour |
Publisher | Cengage Learning |
Pages | 854 |
Release | 2007 |
Genre | Computers |
ISBN |
This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]
Occupational Outlook Quarterly
Title | Occupational Outlook Quarterly PDF eBook |
Author | |
Publisher | |
Pages | 44 |
Release | 2000 |
Genre | Occupations |
ISBN |
Professional XNA Game Programming
Title | Professional XNA Game Programming PDF eBook |
Author | Benjamin Nitschke |
Publisher | John Wiley & Sons |
Pages | 502 |
Release | 2007-05-22 |
Genre | Computers |
ISBN | 0470173777 |
You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games. Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games. What you will learn from this book Tricks for managing the game engine and user interface How to program an old school shooter game and space adventure Tips for improving racing game logic and expanding your game ideas Methods for integrating amazing visual effects using advanced shader techniques Steps for adding sound and music with XACT-bringing your game to life How to fine-tune and debug your game for optimal performance Who this book is for This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
Unreal Game Development
Title | Unreal Game Development PDF eBook |
Author | Ashish Amresh |
Publisher | CRC Press |
Pages | 620 |
Release | 2010-08-03 |
Genre | Computers |
ISBN | 1040022979 |
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game.This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University. Students enter with no prior knowledge of game making, and through the course of six intensive weeks, they finish as teams of budding game developers.