Fair Play
Title | Fair Play PDF eBook |
Author | Eve Rodsky |
Publisher | Penguin |
Pages | 385 |
Release | 2021-01-05 |
Genre | Social Science |
ISBN | 0525541942 |
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.
We Play a Game
Title | We Play a Game PDF eBook |
Author | Duy Doan |
Publisher | Yale University Press |
Pages | 103 |
Release | 2018-01-01 |
Genre | Poetry |
ISBN | 0300230877 |
The 112th volume of the Yale Series of Younger Poets explores the Vietnamese-American experience
Games People Play
Title | Games People Play PDF eBook |
Author | Eric Berne |
Publisher | |
Pages | 0 |
Release | 1978 |
Genre | Interpersonal relations |
ISBN |
Ethics and Game Design: Teaching Values through Play
Title | Ethics and Game Design: Teaching Values through Play PDF eBook |
Author | Schrier, Karen |
Publisher | IGI Global |
Pages | 396 |
Release | 2010-02-28 |
Genre | Education |
ISBN | 1615208461 |
"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.
A Multimodal Approach to Video Games and the Player Experience
Title | A Multimodal Approach to Video Games and the Player Experience PDF eBook |
Author | Weimin Toh |
Publisher | Routledge |
Pages | 241 |
Release | 2018-10-10 |
Genre | Language Arts & Disciplines |
ISBN | 135118475X |
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
Alternate Reality Games and the Cusp of Digital Gameplay
Title | Alternate Reality Games and the Cusp of Digital Gameplay PDF eBook |
Author | Antero Garcia |
Publisher | Bloomsbury Publishing USA |
Pages | 369 |
Release | 2017-04-20 |
Genre | Games & Activities |
ISBN | 1501316257 |
Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.
Gameplay, Emotions and Narrative: Independent Games Experienced
Title | Gameplay, Emotions and Narrative: Independent Games Experienced PDF eBook |
Author | Katarzyna Marak |
Publisher | Lulu.com |
Pages | 326 |
Release | 2019-10-22 |
Genre | Games & Activities |
ISBN | 0359961460 |
This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies involving close reading of selected independent titles, with focus placed on the themes, motifs and experimental approaches to gameplay present therein.