Game of X Volume 1 and Game of X V.2 Standard Set
Title | Game of X Volume 1 and Game of X V.2 Standard Set PDF eBook |
Author | Rusel DeMaria |
Publisher | CRC Press |
Pages | 590 |
Release | 2018-10-02 |
Genre | |
ISBN | 9781138350205 |
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis. Key Feature Learn how classic games game to be and the ground-breaking design decisions that made them such hallmarks.
Game Engine Black Book: DOOM
Title | Game Engine Black Book: DOOM PDF eBook |
Author | Fabien Sanglard |
Publisher | Software Wizards |
Pages | 432 |
Release | |
Genre | Computers |
ISBN |
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Game of X v.2
Title | Game of X v.2 PDF eBook |
Author | Rusel DeMaria |
Publisher | CRC Press |
Pages | 363 |
Release | 2018-09-20 |
Genre | Computers |
ISBN | 0429789777 |
Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox. Key Features Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating follow-up to Game of X v.1: Xbox Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.
Game Theory (Second Edition)
Title | Game Theory (Second Edition) PDF eBook |
Author | Leon A Petrosyan |
Publisher | World Scientific |
Pages | 564 |
Release | 2016-02-23 |
Genre | Mathematics |
ISBN | 9814725404 |
Game theory is a branch of modern applied mathematics that aims to analyse various problems of conflict between parties that have opposed similar or simply different interests.Games are grouped into several classes according to some important features. In Game Theory (2nd Edition), Petrosyan and Zenkevich consider zero-sum two-person games, strategic N-person games in normal form, cooperative games, games in extensive form with complete and incomplete information, differential pursuit games and differential cooperative, and non-cooperative N-person games. The 2nd edition updates heavily from the 1st edition published in 1996.
Games And Dynamic Games
Title | Games And Dynamic Games PDF eBook |
Author | Alain Haurie |
Publisher | World Scientific Publishing Company |
Pages | 488 |
Release | 2012-03-23 |
Genre | Mathematics |
ISBN | 981440134X |
Dynamic games arise between players (individuals, firms, countries, animals, etc.) when the strategic interactions among them recur over time and decisions made during one period affect both current and future payoffs. Dynamic games provide conceptually rich paradigms and tools to deal with these situations.This volume provides a uniform approach to game theory and illustrates it with present-day applications to economics and management, including environmental, with the emphasis on dynamic games.At the end of each chapter a case study called game engineering (GE) is provided, to help readers understand how problems of high social priority, such as environmental negotiations, exploitation of common resources, can be modeled as games and how solutions can be engineered.
America's Wonderful Little Hotels and Inns, 1988
Title | America's Wonderful Little Hotels and Inns, 1988 PDF eBook |
Author | Sandra W. Soule |
Publisher | Saint Martin's Griffin |
Pages | 595 |
Release | 1988-02-01 |
Genre | Bars (Drinking establishments) |
ISBN | 9780312013851 |
Contributions to the Theory of Games (AM-28), Volume II
Title | Contributions to the Theory of Games (AM-28), Volume II PDF eBook |
Author | Harold William Kuhn |
Publisher | Princeton University Press |
Pages | 408 |
Release | 2016-03-02 |
Genre | Mathematics |
ISBN | 1400881978 |
These two new collections, numbers 28 and 29 respectively in the Annals of Mathematics Studies, continue the high standard set by the earlier Annals Studies 20 and 24 by bringing together important contributions to the theories of games and of nonlinear differential equations.