Game Design
Title | Game Design PDF eBook |
Author | Richard Rouse III |
Publisher | Jones & Bartlett Publishers |
Pages | 953 |
Release | 2004-08-30 |
Genre | Computers |
ISBN | 0763798118 |
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Game Design
Title | Game Design PDF eBook |
Author | Richard Rouse |
Publisher | Jones & Bartlett Publishers |
Pages | 750 |
Release | 2004 |
Genre | Computers |
ISBN |
456 Puzzle Solving p.
Game Design: Theory and Practice, Second Edition
Title | Game Design: Theory and Practice, Second Edition PDF eBook |
Author | Richard Rouse III |
Publisher | Jones & Bartlett Learning |
Pages | 730 |
Release | 2004-08-30 |
Genre | Computers |
ISBN | 1449633455 |
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Level Design
Title | Level Design PDF eBook |
Author | Rudolf Kremers |
Publisher | CRC Press |
Pages | 400 |
Release | 2009-10-21 |
Genre | Computers |
ISBN | 1439876959 |
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
Strategies and Games, second edition
Title | Strategies and Games, second edition PDF eBook |
Author | Prajit K. Dutta |
Publisher | MIT Press |
Pages | 713 |
Release | 2022-08-09 |
Genre | Business & Economics |
ISBN | 0262368501 |
The new edition of a widely used introduction to game theory and its applications, with a focus on economics, business, and politics. This widely used introduction to game theory is rigorous but accessible, unique in its balance between the theoretical and the practical, with examples and applications following almost every theory-driven chapter. In recent years, game theory has become an important methodological tool for all fields of social sciences, biology and computer science. This second edition of Strategies and Games not only takes into account new game theoretical concepts and applications such as bargaining and matching, it also provides an array of chapters on game theory applied to the political arena. New examples, case studies, and applications relevant to a wide range of behavioral disciplines are now included. The authors map out alternate pathways through the book for instructors in economics, business, and political science. The book contains four parts: strategic form games, extensive form games, asymmetric information games, and cooperative games and matching. Theoretical topics include dominance solutions, Nash equilibrium, Condorcet paradox, backward induction, subgame perfection, repeated and dynamic games, Bayes-Nash equilibrium, mechanism design, auction theory, signaling, the Shapley value, and stable matchings. Applications and case studies include OPEC, voting, poison pills, Treasury auctions, trade agreements, pork-barrel spending, climate change, bargaining and audience costs, markets for lemons, and school choice. Each chapter includes concept checks and tallies end-of-chapter problems. An appendix offers a thorough discussion of single-agent decision theory, which underpins game theory.
Quests
Title | Quests PDF eBook |
Author | Jeff Howard |
Publisher | CRC Press |
Pages | 248 |
Release | 2008-01-24 |
Genre | Computers |
ISBN | 1439880816 |
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
Game Design
Title | Game Design PDF eBook |
Author | Richard Rouse |
Publisher | Jones & Bartlett Publishers |
Pages | 750 |
Release | 2004 |
Genre | Computers |
ISBN |
456 Puzzle Solving p.